MichalZr6
							
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								ac8104d56d
							
							SonarCloud recomendations.
						 | 
						10 months ago | 
					
				
					
						
							
								   MichalZr6
							
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								a99274d72e
							
							BattleHexArray - new container for BattleHexes
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								dfe6e04464
							
							Implemented semi-transparent spell effects
						 | 
						11 months ago | 
					
				
					
						
							
								   Alexander Wilms
							
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								02e429e973
							
							Fix typos using https://github.com/crate-ci/typos
						 | 
						1 year ago | 
					
				
					
						
							
								   Johannes Schauer Marin Rodrigues
							
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								a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix)
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								8dfdfffd87
							
							Use ResourcePath for audio files
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								823ffa7a07
							
							Always use ResourcePath for referencing images and animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								43795c39a5
							
							Replaced all usage of SDL_Color outside of render with ColorRGBA
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								8a31aeb94b
							
							Battle animations use tick() for updates
						 | 
						2 years ago | 
					
				
					
						
							
								   Konstantin
							
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								7543fdf787
							
							vcmi: add reverse effect animation type
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2864a04bda
							
							Minor refactoring
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								d34efaeb81
							
							All battle effects now use time-based timings
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								8ed115a628
							
							Fix ios compile
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								9be38780cd
							
							Removed remaining parts of Geomeotries.h/cpp
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								ee7a573cb8
							
							Refactoring of SDL API usage:
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								ae3f6c5e79
							
							Renamed PointEffectAnimation -> EffectAnimation
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								5b41ced427
							
							Removed sound playback from PointEffectAnimation
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								8b207fae63
							
							ECreatureAnimType enum -> enum class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								41b87088d5
							
							Color muxer effects can now be (partially) configured by user.
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								e9e549148d
							
							Implemented teleportation animation effect
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								6c04581655
							
							Fix stack rendering order during movement
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								733f21f8dc
							
							Petrify will freeze stack animations
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								864990db13
							
							Implemented Bloodlust & Petrification effect
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								7857668158
							
							Implemented group attack animations for dragons/Hydras/etc
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								814f6ed684
							
							Made Clone color filter identical to H3
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								fb3a08e0a6
							
							Added fading animation for fade-in effect for summons
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
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								b2f5a87a0f
							
							Spell animation will now wait for hero animation before playing
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e7206cb759
							
							Cleaned up BattleHero class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c172e3c8e0
							
							Cleaned up BattleAnimationClasses file
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								e791323502
							
							Implemented placement sound for obstacles
						 | 
						2 years ago |