Commit History

Author SHA1 Message Date
  MichalZr6 ac8104d56d SonarCloud recomendations. 10 months ago
  MichalZr6 a99274d72e BattleHexArray - new container for BattleHexes 1 year ago
  Ivan Savenko dfe6e04464 Implemented semi-transparent spell effects 11 months ago
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos 1 year ago
  Johannes Schauer Marin Rodrigues a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
  Ivan Savenko 8dfdfffd87 Use ResourcePath for audio files 2 years ago
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations 2 years ago
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA 2 years ago
  Ivan Savenko 8a31aeb94b Battle animations use tick() for updates 2 years ago
  Konstantin 7543fdf787 vcmi: add reverse effect animation type 2 years ago
  Ivan Savenko 2864a04bda Minor refactoring 2 years ago
  Ivan Savenko d34efaeb81 All battle effects now use time-based timings 2 years ago
  Ivan Savenko 8ed115a628 Fix ios compile 2 years ago
  Ivan Savenko 9be38780cd Removed remaining parts of Geomeotries.h/cpp 2 years ago
  Ivan Savenko ee7a573cb8 Refactoring of SDL API usage: 2 years ago
  Ivan Savenko ae3f6c5e79 Renamed PointEffectAnimation -> EffectAnimation 2 years ago
  Ivan Savenko 5b41ced427 Removed sound playback from PointEffectAnimation 2 years ago
  Ivan Savenko 8b207fae63 ECreatureAnimType enum -> enum class 2 years ago
  Ivan Savenko 41b87088d5 Color muxer effects can now be (partially) configured by user. 2 years ago
  Ivan Savenko e9e549148d Implemented teleportation animation effect 2 years ago
  Ivan Savenko 6c04581655 Fix stack rendering order during movement 2 years ago
  Ivan Savenko 733f21f8dc Petrify will freeze stack animations 2 years ago
  Ivan Savenko 864990db13 Implemented Bloodlust & Petrification effect 2 years ago
  Ivan Savenko 7857668158 Implemented group attack animations for dragons/Hydras/etc 2 years ago
  Ivan Savenko 814f6ed684 Made Clone color filter identical to H3 2 years ago
  Ivan Savenko fb3a08e0a6 Added fading animation for fade-in effect for summons 2 years ago
  Ivan Savenko b2f5a87a0f Spell animation will now wait for hero animation before playing 2 years ago
  Ivan Savenko e7206cb759 Cleaned up BattleHero class 2 years ago
  Ivan Savenko c172e3c8e0 Cleaned up BattleAnimationClasses file 2 years ago
  Ivan Savenko e791323502 Implemented placement sound for obstacles 2 years ago