Ivan Savenko
|
383387ef29
Integrated defaultMods into mod system
|
2 years ago |
Ivan Savenko
|
0e8ee929df
Renamed CCursorHandler -> CursorHandler
|
2 years ago |
Tomasz Zieliński
|
f386f42166
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
|
3 years ago |
Andrey Filipenkov
|
ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
|
3 years ago |
Tomasz Zieliński
|
a5077245a8
Merge remote-tracking branch 'origin/develop' into terrain-rewrite
|
3 years ago |
Andrey Filipenkov
|
7e6ed0583c
disable all scripting code when configuring without scripting modules
|
3 years ago |
Tomasz Zieliński
|
494b0f0226
First version that compiles
|
3 years ago |
Nordsoft91
|
ad01c7ffce
Vlc obstacles [part 1] (#888)
|
3 years ago |
Andrii Danylchenko
|
4b4cc3cf4b
battlefields in VLC and custom bonuses for terrain patches
|
3 years ago |
AlexVinS
|
ecaa9f5d0b
Entities redesign and a few ERM features
|
7 years ago |
Arseniy Shestakov
|
ac66fc7f42
Full rework of pre-game interface and networking
|
7 years ago |
Henning Koehler
|
abdca71828
skill names and descriptions are fully managed by CSkillHandler
|
8 years ago |
Henning Koehler
|
0357a4fe3b
enabled config of skill descriptions
|
8 years ago |
Arseniy Shestakov
|
f1e5797834
Code style: move or add licensing information on top of every file
|
8 years ago |
Ivan Savenko
|
6bd6be0835
Object class handler is now a proper "handler"
|
11 years ago |
Ivan Savenko
|
b5160acbac
Finalization of object type handler interface
|
11 years ago |
Michał W. Urbańczyk
|
5c2473d436
Support for saving/loading in player interfaces, including VCAI.
|
12 years ago |
Ivan Savenko
|
1c5a4c669c
- merged minimap.json into terrains.json
|
13 years ago |
Ivan Savenko
|
fc85e08a64
- clang and gcc 4.5 compatibility
|
13 years ago |
beegee1
|
720deba838
* Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..)
|
13 years ago |
Ivan Savenko
|
44cc848edc
first part of town configuration:
|
13 years ago |
DjWarmonger
|
289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
|
13 years ago |
beegee1
|
7f04ed990b
Major refactoring. First part: BattleInterface
|
14 years ago |
Michał W. Urbańczyk
|
05f166f751
Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle.
|
14 years ago |
mateuszb
|
b4edd10e6c
* beegee's comments patch
|
14 years ago |
mateuszb
|
49083c4e5a
* ConstTransitive CGI more or less done
|
15 years ago |
mateuszb
|
8b831c1f46
Const-transitiveness of CGI almost reached
|
15 years ago |
mateuszb
|
b15deaa203
* more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo
|
15 years ago |
mateuszb
|
5806976a9a
* towards ConstTranssitivePointers in CGI
|
15 years ago |
mateuszb
|
23c501b79e
some changes
|
15 years ago |