Commit History

Author SHA1 Message Date
  Ivan Savenko 383387ef29 Integrated defaultMods into mod system 2 years ago
  Ivan Savenko 0e8ee929df Renamed CCursorHandler -> CursorHandler 2 years ago
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 years ago
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 years ago
  Tomasz Zieliński a5077245a8 Merge remote-tracking branch 'origin/develop' into terrain-rewrite 3 years ago
  Andrey Filipenkov 7e6ed0583c disable all scripting code when configuring without scripting modules 3 years ago
  Tomasz Zieliński 494b0f0226 First version that compiles 3 years ago
  Nordsoft91 ad01c7ffce Vlc obstacles [part 1] (#888) 3 years ago
  Andrii Danylchenko 4b4cc3cf4b battlefields in VLC and custom bonuses for terrain patches 3 years ago
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features 7 years ago
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking 7 years ago
  Henning Koehler abdca71828 skill names and descriptions are fully managed by CSkillHandler 8 years ago
  Henning Koehler 0357a4fe3b enabled config of skill descriptions 8 years ago
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 years ago
  Ivan Savenko 6bd6be0835 Object class handler is now a proper "handler" 11 years ago
  Ivan Savenko b5160acbac Finalization of object type handler interface 11 years ago
  Michał W. Urbańczyk 5c2473d436 Support for saving/loading in player interfaces, including VCAI. 12 years ago
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json 13 years ago
  Ivan Savenko fc85e08a64 - clang and gcc 4.5 compatibility 13 years ago
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 13 years ago
  Ivan Savenko 44cc848edc first part of town configuration: 13 years ago
  DjWarmonger 289b7b68d9 Mod Handler class. It is connected with engine, but doesn't do anything yet. 13 years ago
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 years ago
  Michał W. Urbańczyk 05f166f751 Portability fix for „Win64”. 32-bit DLLs (bink, smack) cannot be loaded, so an empty player-placeholder is used to capture calls we can't properly handle. 14 years ago
  mateuszb b4edd10e6c * beegee's comments patch 14 years ago
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done 15 years ago
  mateuszb 8b831c1f46 Const-transitiveness of CGI almost reached 15 years ago
  mateuszb b15deaa203 * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 15 years ago
  mateuszb 5806976a9a * towards ConstTranssitivePointers in CGI 15 years ago
  mateuszb 23c501b79e some changes 15 years ago