|  AlexVinS | 75b93b070d
							
							Implemented configurable hit/affect animation | пре 11 година | 
				
					
						|  AlexVinS | 242aa72796
							
							Implemented loading of new spell configuration parameters | пре 11 година | 
				
					
						|  AlexVinS | 16d08b062a
							
							First draft of spell animation configuration | пре 11 година | 
				
					
						|  AlexVinS | fe1233310f
							
							Centralize dispell mechanics | пре 11 година | 
				
					
						|  AlexVinS | a387ad0d09
							
							Continue moving spell cast logic | пре 11 година | 
				
					
						|  AlexVinS | c8f1e6d1a1
							
							Move mechanics factory | пре 11 година | 
				
					
						|  AlexVinS | 226b737b6b
							
							Small cleanup | пре 11 година | 
				
					
						|  AlexVinS | 0fda90c67d
							
							Start moving server side spell mechanics | пре 11 година | 
				
					
						|  AlexVinS | aa31625774
							
							More flexible way of spell school access | пре 11 година | 
				
					
						|  AlexVinS | 752965ff69
							
							Merge branch 'develop' into SpellsRefactoring4 | пре 11 година | 
				
					
						|  AlexVinS | 7a429fc38b
							
							Revert @24efb9b4 | пре 11 година | 
				
					
						|  AlexVinS | 7af4f44237
							
							rewrite CGHeroInstance::canCastThisSpell | пре 11 година | 
				
					
						|  AlexVinS | 3fcb1254f7
							
							Rewrite CGHeroInstance::getSpellSchoolLevel using SPELL_SCHOOL_CONFIG | пре 11 година | 
				
					
						|  AlexVinS | 5d1077161c
							
							Change spell school serialization | пре 11 година | 
				
					
						|  AlexVinS | 3da27243c8
							
							Fix SPELL_DAMAGE_REDUCTION calculation. | пре 11 година | 
				
					
						|  AlexVinS | 9e8b09d747
							
							Use clearAffected flag | пре 11 година | 
				
					
						|  AlexVinS | 00013ed31a
							
							Fix spell school immunity evaluation | пре 11 година | 
				
					
						|  AlexVinS | ce8fa33efc
							
							Introduced new spell configuration options (not used yet) | пре 11 година | 
				
					
						|  AlexVinS | c7480e7fe5
							
							Move getAffectedStacks to mechanics classes | пре 11 година | 
				
					
						|  AlexVinS | 4042757f93
							
							Move spell range calculation to Mechanics | пре 11 година | 
				
					
						|  AlexVinS | b62ee20880
							
							Move TargetInfo initialization to constructor | пре 11 година | 
				
					
						|  AlexVinS | 0015027ec7
							
							Draft fo CHAIN_LIGHTNING | пре 11 година | 
				
					
						|  AlexVinS | a06dae1f96
							
							Move getAffectedCreatures to CSpell. + more drafts | пре 11 година | 
				
					
						|  AlexVinS | 5ba53da9bf
							
							Extract SpellMechanics to separate file | пре 11 година | 
				
					
						|  AlexVinS | 22178151aa
							
							More general spell school handling | пре 11 година | 
				
					
						|  AlexVinS | d7800b834e
							
							get rid of CBattleInfoCallback::calculateSpellDmg | пре 11 година | 
				
					
						|  AlexVinS | e4b726151d
							
							get rid of CBattleInfoCallback::battleStackIsImmune | пре 11 година | 
				
					
						|  AlexVinS | ddf98a5920
							
							+SpecialRisingSpellMechanics::isImmuneByStack | пре 11 година | 
				
					
						|  AlexVinS | 639b915391
							
							Move calculateSpellBonus to CSpell | пре 11 година | 
				
					
						|  AlexVinS | 059698217c
							
							Use CLONE and DISPEL_HELPFUL_SPELLS Mechanics classes in immunity caculation | пре 11 година |