Ivan Savenko
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771c1ce255
- some effords to get rid of bottlenecks in AI code
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11 years ago |
DjWarmonger
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441e4b2cb2
Improvements for AI speed (#1760)
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11 years ago |
Ivan Savenko
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9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
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11 years ago |
beegee1
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fe1b16a7ec
Some preparation towards mantis #1743:
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11 years ago |
Michał W. Urbańczyk
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93b8d2e59a
AI crash — do not modify container when iterating it.
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11 years ago |
DjWarmonger
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8ce6659633
Important fix for unreserving objects.
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11 years ago |
DjWarmonger
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94c8f01732
Commiting some minor tweaks before next dev version.
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11 years ago |
DjWarmonger
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15edeb231b
Fixed two heroes getting stuck on both sides of gate.
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11 years ago |
DjWarmonger
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1196eb5d81
AI can finally clear Subterranean Gate with guard on the other side :)
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11 years ago |
DjWarmonger
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b0b0249524
- Implemented serialization of Goals. Loaded games work, at least.
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11 years ago |
DjWarmonger
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8683b982c7
- A simple method to break loop in goal decomposition (which consumed time)
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11 years ago |
DjWarmonger
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a3cad2883f
- Restored correct specialty serialization (#1599 and all its children)
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11 years ago |
DjWarmonger
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6ee823298a
- Various improvements for exploration
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11 years ago |
DjWarmonger
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afacb40f5a
- Fixed secondary heroes stalking main hero
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11 years ago |
DjWarmonger
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b368e565ab
- fixed #1714
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11 years ago |
DjWarmonger
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d8933b5c36
- AI will now use SectorMap to find a way to guarded / covered objects.
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11 years ago |
DjWarmonger
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e459984897
Cleanup in AI.
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11 years ago |
DjWarmonger
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d17b3a14bd
- Significantly improved exploration algorithm
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11 years ago |
DjWarmonger
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a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
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11 years ago |
DjWarmonger
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54fbdfec5e
- Finally fixed wander crash
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11 years ago |
DjWarmonger
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486cd4b001
- Fixed (common) issue when AI found neutral stacks infinitely strong
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11 years ago |
DjWarmonger
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5e58027496
Fix for rare crash in previous commit.
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11 years ago |
DjWarmonger
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c708a631c1
- Improved AI logging messages
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11 years ago |
Ivan Savenko
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3779a54ddd
- probably fixed 1671
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11 years ago |
Ivan Savenko
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2c4c964a45
Large rewrite of adventure map objects:
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12 years ago |
beegee1
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5971ceaa7f
- Fixed hero / army strength handling
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12 years ago |
DjWarmonger
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344783efb5
An attempt to handle spawning objects. However, on a day of double growth, when multiple monsters spawn, game freezes. Looks like engine issue, code is commented out.
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12 years ago |
DjWarmonger
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9ec299931d
- Fixed VisitHero goal. Now heroes can exchange armies again.
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12 years ago |
DjWarmonger
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e5b011abe0
- Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended.
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12 years ago |
DjWarmonger
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7af9b0ea74
Replaced AI vectors by sets for both performance and safety.
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12 years ago |