Commit History

Author SHA1 Message Date
  Ivan Savenko 771c1ce255 - some effords to get rid of bottlenecks in AI code 11 years ago
  DjWarmonger 441e4b2cb2 Improvements for AI speed (#1760) 11 years ago
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 years ago
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 years ago
  Michał W. Urbańczyk 93b8d2e59a AI crash — do not modify container when iterating it. 11 years ago
  DjWarmonger 8ce6659633 Important fix for unreserving objects. 11 years ago
  DjWarmonger 94c8f01732 Commiting some minor tweaks before next dev version. 11 years ago
  DjWarmonger 15edeb231b Fixed two heroes getting stuck on both sides of gate. 11 years ago
  DjWarmonger 1196eb5d81 AI can finally clear Subterranean Gate with guard on the other side :) 11 years ago
  DjWarmonger b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. 11 years ago
  DjWarmonger 8683b982c7 - A simple method to break loop in goal decomposition (which consumed time) 11 years ago
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) 11 years ago
  DjWarmonger 6ee823298a - Various improvements for exploration 11 years ago
  DjWarmonger afacb40f5a - Fixed secondary heroes stalking main hero 11 years ago
  DjWarmonger b368e565ab - fixed #1714 11 years ago
  DjWarmonger d8933b5c36 - AI will now use SectorMap to find a way to guarded / covered objects. 11 years ago
  DjWarmonger e459984897 Cleanup in AI. 11 years ago
  DjWarmonger d17b3a14bd - Significantly improved exploration algorithm 11 years ago
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 years ago
  DjWarmonger 54fbdfec5e - Finally fixed wander crash 11 years ago
  DjWarmonger 486cd4b001 - Fixed (common) issue when AI found neutral stacks infinitely strong 11 years ago
  DjWarmonger 5e58027496 Fix for rare crash in previous commit. 11 years ago
  DjWarmonger c708a631c1 - Improved AI logging messages 11 years ago
  Ivan Savenko 3779a54ddd - probably fixed 1671 11 years ago
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 12 years ago
  beegee1 5971ceaa7f - Fixed hero / army strength handling 12 years ago
  DjWarmonger 344783efb5 An attempt to handle spawning objects. However, on a day of double growth, when multiple monsters spawn, game freezes. Looks like engine issue, code is commented out. 12 years ago
  DjWarmonger 9ec299931d - Fixed VisitHero goal. Now heroes can exchange armies again. 12 years ago
  DjWarmonger e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. 12 years ago
  DjWarmonger 7af9b0ea74 Replaced AI vectors by sets for both performance and safety. 12 years ago