Ivan Savenko
							
						 | 
						
							
							
								f3de2cfe1c
							
							Removed broken & unused serialization of player interface and AI
						 | 
						1 year ago | 
					
				
					
						
							
								   Dydzio
							
						 | 
						
							
							
								19453aab41
							
							Add handling for yes/no dialogs that can be safely skipped by player
						 | 
						1 year ago | 
					
				
					
						
							
								   Alexander Wilms
							
						 | 
						
							
							
								522cb571b3
							
							Remove redundant `virtual` specifiers
						 | 
						1 year ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								0c07384293
							
							Refactoring of serialization versioning handling
						 | 
						1 year ago | 
					
				
					
						
							
								   Johannes Schauer Marin Rodrigues
							
						 | 
						
							
							
								a1a5bc28c2
							
							convert line endings from CRLF (Windows) to LF (Linux/Unix)
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								c8e6a7cd27
							
							Fixed most common cases of movement actions
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								036df2e0ad
							
							Support multiple battles in AI
						 | 
						2 years ago | 
					
				
					
						
							
								   nordsoft
							
						 | 
						
							
							
								98f7ed9dfd
							
							Implement player start turn query
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								62cd8b12d4
							
							Converted several namespace enums to enum class
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								013417fb7e
							
							Code cleanup
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								556763fb7b
							
							Fixed handling of tactics
						 | 
						2 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								2855606a88
							
							Enabled & fixed -Woverloaded-virtual warning from gcc/cland
						 | 
						2 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								ecaa9f5d0b
							
							Entities redesign and a few ERM features
						 | 
						7 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								f1e5797834
							
							Code style: move or add licensing information on top of every file
						 | 
						8 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								3d1a84875e
							
							Queries refactoring
						 | 
						8 years ago | 
					
				
					
						
							
								   Arseniy Shestakov
							
						 | 
						
							
							
								9fd1cff090
							
							Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
						 | 
						9 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								f6de3f94ca
							
							Teleports: use TTeleportExitsList typedef for exits list
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								25656aa586
							
							Add showTeleportDialog everywhere except actual code for AI and player
						 | 
						10 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								254f194220
							
							Some very early work towards autofight feature.
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								b01637840a
							
							- compile fixes
						 | 
						12 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								7e46d462b6
							
							- compile fixes
						 | 
						12 years ago | 
					
				
					
						
							
								   alexvins
							
						 | 
						
							
							
								a9d458c8f4
							
							few more refactorings
						 | 
						12 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								edccbd4809
							
							Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
						 | 
						13 years ago | 
					
				
					
						
							
								   Michał W. Urbańczyk
							
						 | 
						
							
							
								4cd77a0192
							
							Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								4e92859cee
							
							- fixed crash on loading of some maps
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								d491bc1c3a
							
							Commanders can level up. It's non-interactive yet.
						 | 
						13 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								416c08260a
							
							- Basic Commander window
						 | 
						13 years ago | 
					
				
					
						
							
								   Ivan Savenko
							
						 | 
						
							
							
								91c0ce33f4
							
							- re-generated build system
						 | 
						14 years ago | 
					
				
					
						
							
								   beegee1
							
						 | 
						
							
							
								7f04ed990b
							
							Major refactoring. First part: BattleInterface
						 | 
						14 years ago | 
					
				
					
						
							
								   Frank Zago
							
						 | 
						
							
							
								0c3f3c67a9
							
							Callback naming fix.
						 | 
						14 years ago |