Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  DjWarmonger 7be00e97a0 Fixed #1124. Probably also other bugs related to two-hex creatures (or they were already resolved). 13 tahun lalu
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 tahun lalu
  Ivan Savenko 8eba824ada - updated icons + psd file 13 tahun lalu
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 tahun lalu
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 tahun lalu
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 13 tahun lalu
  Ivan Savenko db10f512d5 - game won't crash on missing dwellings (instead random one will generated) 13 tahun lalu
  Ivan Savenko 3542bfdc63 - fixed #1128 #1127 #1121 #1119 13 tahun lalu
  DjWarmonger 1cf99f7be1 - Improved exploration algorithm. AI will avoid dead-end barriers and thus explore much faster. 13 tahun lalu
  Michał W. Urbańczyk 3de9b71cc3 Fixed crash when unit dies by entering obstacle (eg. moat) on the way to perform attack. 13 tahun lalu
  Michał W. Urbańczyk 786bd73e67 Fixed #1092. 13 tahun lalu
  DjWarmonger 076974729a Fixed #1089. 13 tahun lalu
  Ivan Savenko 15a7f43e11 - fixed #1075, #1080, #1081 13 tahun lalu
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 tahun lalu
  mateuszb f3f4a7633d * fixed 1085 13 tahun lalu
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns 13 tahun lalu
  Michał W. Urbańczyk 95b866c131 * Further work on Battle AI. Now it is able to cast a number of offensive spells. Battle callback exposes more spell-casting info. 13 tahun lalu
  mateuszb 6a81c8b1af * campaign against magic numbers 13 tahun lalu
  mateuszb 8e3de98059 * restoring campaign features 13 tahun lalu
  Michał W. Urbańczyk 62e63d45b1 Work in progress on BattleAI. Related changes: 13 tahun lalu
  mateuszb aa04a5bcd0 * removed unnecessary include in .h -- they should be avoided 13 tahun lalu
  alexvins 2b2b02cccc [static analysis] [WIP] fix few possible bugs 13 tahun lalu
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 tahun lalu
  Ivan Savenko 44cc848edc first part of town configuration: 13 tahun lalu
  Michał W. Urbańczyk 6530e7a1e1 * servers will not allow using out-of-range slots ( #1061 ) 13 tahun lalu
  Ivan Savenko 8fac276922 - a bit nicer stack queue. Check forum for graphics. 13 tahun lalu
  Michał W. Urbańczyk 830d94064e Fixed #1056, #1057 and #1058. 13 tahun lalu
  Michał W. Urbańczyk a14f381d48 Fixed #1055 - hang when creature performed automatic (not controleld by player) action. 13 tahun lalu
  Ivan Savenko 7ce9e95525 - death stare works identically to H3 13 tahun lalu
  Michał W. Urbańczyk 7c09f73402 * INFINITE_DIST is now enum, it should cause least trouble that way. Uh, it's so hard to fight magic values these days. 13 tahun lalu