Commit történet

Szerző SHA1 Üzenet Dátum
  Konstantin 4c4498b22a vcmi: modernize rest of lib 2 éve
  Andrey Filipenkov 9f46bf5bff Apply suggestions from code review 3 éve
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 éve
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) 3 éve
  Nordsoft91 4f1f9e3c5d Fix start game button for rmg without templates (#781) 3 éve
  John Bolton a05ae78e67 Fixed lots of warnings. 5 éve
  Alexander Shishkin b00e935e4d Warnings fixes (#538) 6 éve
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking 7 éve
  AlexVinS 8c0fab1dcf fixes 8 éve
  AlexVinS 15138c23de Finished conversion to new logging API 8 éve
  ArseniyShestakov 9d9c026c85 Code style: serialize everything on own lines for easier debugging (#357) 8 éve
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 éve
  ArseniyShestakov 2f305cc68d Remove code related to duel mode (#312) 8 éve
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it 9 éve
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 10 éve
  Ivan Savenko 89bf3592e3 Likely fixed duplicated random heroes 10 éve
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur 12 éve
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 éve
  Michał W. Urbańczyk 06dbdd234f Further changes for duel mode. It is possible to pass names of AIs to be used by command line. Moved things in battle AI. 12 éve
  beegee1 5328beb8e7 - Fixed some bugs when starting a RMG map - Checks if there is a template for the chosen options(rejects if not) - Added a few templates for development(2 to 4 players, medium maps are supported) - Refactoring 12 éve
  beegee1 feea589648 - Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator 12 éve
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 éve
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 éve
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 éve
  mateuszb c4e03ef0de * enum serialization/deserialization (si32 as basetype ought to be enough for anybody) 12 éve
  beegee1 1cab54b87a - Fixed bug when starting random map with 1 player - Refactoring - Fixed compile bug - Heroes can be selected in map selection screen(RMG map) - Main town gen 13 éve
  beegee1 0311e5e6f5 - Added basic mock/test generation - Added stub for terrain editing 13 éve
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json 13 éve
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace 13 éve
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) 13 éve