ArseniyShestakov
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9d9c026c85
Code style: serialize everything on own lines for easier debugging (#357)
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8 years ago |
Arseniy Shestakov
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f1e5797834
Code style: move or add licensing information on top of every file
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8 years ago |
AlexVinS
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70a092f58c
[Refactoring] use virtual method for object specific actions when new map object is created
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8 years ago |
AlexVinS
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a85b4cf2a5
* WIP on event condition format
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9 years ago |
DjWarmonger
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cc452bdfa9
Improved road routing so they can go under any passable object.
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8 years ago |
AlexVinS
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6dc47a2de0
Fixed use-after-free crash with quests registration in RMG.
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9 years ago |
AlexVinS
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8b6cf82a01
Fix
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9 years ago |
AlexVinS
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4bcfb8c27d
Draft of new Event conditions
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9 years ago |
AlexVinS
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dc5ad7d7b3
Make string instance names persistent
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9 years ago |
AlexVinS
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4ebafa17b4
Remove unused placeholdedHeroes field
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9 years ago |
AlexVinS
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36121696ca
Clenaup
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9 years ago |
AlexVinS
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0c21efb202
Start integration of map format into engine
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9 years ago |
AlexVinS
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6e205a58b4
Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1
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9 years ago |
Vadim Markovtsev
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3926920103
Rename radious -> radius
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9 years ago |
AlexVinS
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37d0dad70a
Merge branch 'develop' into feature/VCMIMapFormat1
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9 years ago |
Arseniy Shestakov
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9fd1cff090
Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared
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9 years ago |
AlexVinS
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a5b72ce593
Cleanup
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10 years ago |
AlexVinS
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6552acdff6
Check coastal tile OTF
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10 years ago |
Ivan Savenko
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c3ce4b25df
Removed all #include's of CMap.h from headers.
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10 years ago |
ArseniyShestakov
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f55bfe41d6
Digging: implement digging status on right click. Fix issue 401
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10 years ago |
DjWarmonger
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237d3f2624
Refactoring: random spells
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10 years ago |
AlexVinS
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4c4ad480c5
added experimental usage of roads
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10 years ago |
ArseniyShestakov
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c9eba40fe6
Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool
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10 years ago |
ArseniyShestakov
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f145c82031
TerrainTile: implement exclusion for topVisitable functions
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10 years ago |
Ivan Savenko
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652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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11 years ago |
Ivan Savenko
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0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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11 years ago |
DjWarmonger
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30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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11 years ago |
DjWarmonger
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a3cad2883f
- Restored correct specialty serialization (#1599 and all its children)
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11 years ago |
Ivan Savenko
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8d178fbcf5
Minor fixes:
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11 years ago |
Ivan Savenko
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7f07a30d7d
More fixes for map-specific crashes, fixes #1427 and #733
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11 years ago |