ArseniyShestakov
							
						 | 
						
							
							
								807fd6391b
							
							CAdvMapInt: block spellbook button when no hero selected
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								def0f0ef0a
							
							CTerrainRect::mouseMoved: don't pass curHoveredTile by reference
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								ab9680a7d9
							
							CPathfinder: handle event object properly everywhere
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								5106738160
							
							Merge branch 'develop' into feature/pathfinderLayers
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								a49950e958
							
							Fix 2292. Fix chat on adventure map, increase maxOutputPerLine
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								4973a1ec90
							
							CGPathNode: get rid of land member as it's now obsolete
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								842da69a3e
							
							CAdvMapInt::tileHovered cleanup function a bit more
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								160fa38254
							
							Client: change cursor using node action information of pathfinder
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								2b6e1498d2
							
							Pathfinding: change argument order for getPath and AUTO layer as default
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								ed281a3cc6
							
							SDL1 wipe, part 4. Codebase cleanup finished. Untested.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								dca1e28bc1
							
							SDL1 wipe, part 1. Untested.
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								f4c683cd5e
							
							Move VievXXX logic to server side (except expert ViewEarth)
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								f6e83685e7
							
							Initial implementation of VIEW_AIR & VIEW_EARTH
						 | 
						10 years ago | 
					
				
					
						
							
								   AlexVinS
							
						 | 
						
							
							
								685deddac1
							
							Start spell-relatet files reorganisation
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								00de870f17
							
							Check input destination position when moving using arrow keys
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								a6ce45e867
							
							Cursor: show battle cursor for garrison if there creature behind
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								2a082e6c21
							
							Merge pull request #84 from Fayth/test/advMapFading
						 | 
						10 years ago | 
					
				
					
						
							
								   DjWarmonger
							
						 | 
						
							
							
								5d1fbedf85
							
							Merge pull request #91 from Fayth/fix-advmap-restoring
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								116e1d62a1
							
							Makes player interface recreate advmap instead of reusing existing instance;
						 | 
						10 years ago | 
					
				
					
						
							
								   ArseniyShestakov
							
						 | 
						
							
							
								dae03fdf92
							
							Blick Quest Log button if map have no quests
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								f30cb0fa5b
							
							Fixes crash when loading game (if path was visible previously);
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								cbb75d1c7a
							
							Support for fading heroes/boats (+flags);
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								3c3fb0e21d
							
							Added advmap config options to enable/disable fading;
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								5a7a208617
							
							Minor fixes (possible surface leak);
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								4c636c15e9
							
							Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								447c4603a2
							
							Fade-in fixes;
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								e56488d700
							
							Fixed gems redrawing after world view scale change;
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								5e78a3147a
							
							Abstracted fading into separate class;
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								df419e23c0
							
							Fixed recoloring filler background to correct player color after game reload;
						 | 
						10 years ago | 
					
				
					
						
							
								   Fay
							
						 | 
						
							
							
								794c03792a
							
							Added empty background below world view panel for better compat with higher resolutions;
						 | 
						10 years ago |