Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 80e6485965 MetaIdentifier now uses std::variant internally %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 77facf9387 Implement missing functions, fixes linking errors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 6f0108e462 Use ResourcePath for referencing texts and json's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b61c9a9e35 Fix build %!s(int64=2) %!d(string=hai) anos
  Konstantin 75c39c6562 vcmi: handle icons for SPELL_DAMAGE_REDUCTION %!s(int64=2) %!d(string=hai) anos
  Konstantin d20711bcd6 immunities: polishing %!s(int64=2) %!d(string=hai) anos
  Konstantin 8724181a0f vcmi: spell resistance rework %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 1f54a1474c vcmi: remove SHval (replace by simple val) %!s(int64=2) %!d(string=hai) anos
  Konstantin 4c4498b22a vcmi: modernize rest of lib %!s(int64=2) %!d(string=hai) anos
  Konstantin 34a26580a7 vcmi: skill-agnostic resistance %!s(int64=2) %!d(string=hai) anos
  Konstantin 496c1def12 vcmi: remove FULL_HP_REGENERATION bonus %!s(int64=2) %!d(string=hai) anos
  Konstantin 62e579f672 vcmi: replace KINGx bonuses to one KING bonus %!s(int64=2) %!d(string=hai) anos
  Konstantin 5366f9190e vcmi: reduce boost::lexical_cast usage %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 623cae7d47 All translatable strings now have language identifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 35775b90f8 Moved bonus names to translation %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5da407e822 All spell texts are now passed through translator %!s(int64=2) %!d(string=hai) anos
  lainon 7fdad4e0f6 Code refactor following C++ standard and condition fixes %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  AlexVinS 15138c23de Finished conversion to new logging API %!s(int64=8) %!d(string=hai) anos
  AlexVinS 18b8e1c7ad Tweaked CBonusTypeHandler %!s(int64=8) %!d(string=hai) anos
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  AlexVinS 08d4f7991e Extract adventure spell mechanics %!s(int64=10) %!d(string=hai) anos
  DjWarmonger b518fd6ea6 Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. %!s(int64=11) %!d(string=hai) anos
  alexvins f837afdc47 CBonusTypeHandler small refactoring %!s(int64=11) %!d(string=hai) anos