Ivan Savenko
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80e6485965
MetaIdentifier now uses std::variant internally
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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77facf9387
Implement missing functions, fixes linking errors
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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6f0108e462
Use ResourcePath for referencing texts and json's
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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823ffa7a07
Always use ResourcePath for referencing images and animations
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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b61c9a9e35
Fix build
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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75c39c6562
vcmi: handle icons for SPELL_DAMAGE_REDUCTION
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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d20711bcd6
immunities: polishing
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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8724181a0f
vcmi: spell resistance rework
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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1f54a1474c
vcmi: remove SHval (replace by simple val)
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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4c4498b22a
vcmi: modernize rest of lib
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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34a26580a7
vcmi: skill-agnostic resistance
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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496c1def12
vcmi: remove FULL_HP_REGENERATION bonus
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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62e579f672
vcmi: replace KINGx bonuses to one KING bonus
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%!s(int64=2) %!d(string=hai) anos |
Konstantin
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5366f9190e
vcmi: reduce boost::lexical_cast usage
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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623cae7d47
All translatable strings now have language identifier
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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35775b90f8
Moved bonus names to translation
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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d2b837b116
All creature-related texts go through translator
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%!s(int64=2) %!d(string=hai) anos |
Ivan Savenko
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5da407e822
All spell texts are now passed through translator
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%!s(int64=2) %!d(string=hai) anos |
lainon
|
7fdad4e0f6
Code refactor following C++ standard and condition fixes
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%!s(int64=2) %!d(string=hai) anos |
Andrey Filipenkov
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ff635edc0b
wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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%!s(int64=3) %!d(string=hai) anos |
AlexVinS
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15138c23de
Finished conversion to new logging API
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%!s(int64=8) %!d(string=hai) anos |
AlexVinS
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18b8e1c7ad
Tweaked CBonusTypeHandler
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%!s(int64=8) %!d(string=hai) anos |
Vadim Markovtsev
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2c1dddde33
Fix memory problems with BonusList
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%!s(int64=9) %!d(string=hai) anos |
Arseniy Shestakov
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10dbbead2d
Fix indentation of logging code and around it
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%!s(int64=9) %!d(string=hai) anos |
AlexVinS
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685deddac1
Start spell-relatet files reorganisation
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%!s(int64=10) %!d(string=hai) anos |
AlexVinS
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08d4f7991e
Extract adventure spell mechanics
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%!s(int64=10) %!d(string=hai) anos |
DjWarmonger
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b518fd6ea6
Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod.
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%!s(int64=11) %!d(string=hai) anos |
alexvins
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f837afdc47
CBonusTypeHandler small refactoring
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%!s(int64=11) %!d(string=hai) anos |