Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 83099fdb78 Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 55ff933b7f Reducing size of GUI classes. Split trade windows into a separate file %!s(int64=11) %!d(string=hai) anos
  AlexVinS c948891fc6 Fix threaded handlers initialization, cleanup %!s(int64=11) %!d(string=hai) anos
  AlexVinS 638dac90af centralize key color management %!s(int64=11) %!d(string=hai) anos
  AlexVinS 195eae48ca Merge branch 'develop' into SDL2 %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko c956b3f02a Fixed #1820, better detection of object below cursor that uses same logic as renderer %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  AlexVinS 3b8d0e44d4 Merge branch 'develop' into SDL2 %!s(int64=11) %!d(string=hai) anos
  AlexVinS 04aa76b842 Fix arrow keys moving on adventure map %!s(int64=11) %!d(string=hai) anos
  AlexVinS 0ef16feca9 Refactoring towards backward compatibility (WiP) %!s(int64=11) %!d(string=hai) anos
  AlexVinS 6890c2650b fix keyboard state access %!s(int64=11) %!d(string=hai) anos
  AlexVinS 62d42465de fix compilation %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 44742814cd More cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 41cb1603e1 Fix for #1624 : %!s(int64=12) %!d(string=hai) anos
  beegee1 b9b25ef552 - Fixed mantis #1422 (starting another scenario crashes VCMI for now) %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 291da5e893 Fixed #1442, likely a few others as well. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 385f4ab7f5 #1153 and #1395 should be fixed. Terrible, terrible, terrible. %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 6bee105d7d Some refactoring of text display widgets: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported %!s(int64=12) %!d(string=hai) anos
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. %!s(int64=12) %!d(string=hai) anos
  Michał W. Urbańczyk 6e1464b568 Tribool - I used it wrong. %!s(int64=12) %!d(string=hai) anos
  beegee1 30bcec42c6 - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui %!s(int64=12) %!d(string=hai) anos
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase %!s(int64=12) %!d(string=hai) anos
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring %!s(int64=12) %!d(string=hai) anos