Ivan Savenko
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83099fdb78
Moved all non-window GUI elements out from GUI classes file. TODO: reorganize source tree
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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55ff933b7f
Reducing size of GUI classes. Split trade windows into a separate file
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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c948891fc6
Fix threaded handlers initialization, cleanup
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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638dac90af
centralize key color management
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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195eae48ca
Merge branch 'develop' into SDL2
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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c956b3f02a
Fixed #1820, better detection of object below cursor that uses same logic as renderer
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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a0689fa377
Refactoring of hoverText from objects:
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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3b8d0e44d4
Merge branch 'develop' into SDL2
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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04aa76b842
Fix arrow keys moving on adventure map
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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0ef16feca9
Refactoring towards backward compatibility (WiP)
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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6890c2650b
fix keyboard state access
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%!s(int64=11) %!d(string=hai) anos |
AlexVinS
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62d42465de
fix compilation
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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44742814cd
More cleanup:
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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%!s(int64=11) %!d(string=hai) anos |
DjWarmonger
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30b79588db
- Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player.
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%!s(int64=11) %!d(string=hai) anos |
Ivan Savenko
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41cb1603e1
Fix for #1624 :
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%!s(int64=12) %!d(string=hai) anos |
beegee1
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b9b25ef552
- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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ee6cdbeffe
went through the rest of cppcheck warnings, mostly harmless
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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291da5e893
Fixed #1442, likely a few others as well.
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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385f4ab7f5
#1153 and #1395 should be fixed. Terrible, terrible, terrible.
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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6bee105d7d
Some refactoring of text display widgets:
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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a1f545792b
Compile fixes specific for VS 2012"
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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%!s(int64=12) %!d(string=hai) anos |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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79026bdfde
Introduced strongly typed QueryID.
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%!s(int64=12) %!d(string=hai) anos |
Michał W. Urbańczyk
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6e1464b568
Tribool - I used it wrong.
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%!s(int64=12) %!d(string=hai) anos |
beegee1
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30bcec42c6
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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%!s(int64=12) %!d(string=hai) anos |
beegee1
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ee51c5beb5
- Renamed /lib subfolders to lowercase
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mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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%!s(int64=12) %!d(string=hai) anos |