Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b86969909a Fixes compilation due to changes in callback interface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 3219e322ae Fixed all non-silenced gcc/clang warnings %!s(int64=2) %!d(string=hai) anos
  Andrii Danylchenko ebf4854801 Battle AI: add some comments + refactoring %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 601ced3749 BattleAI: rework movement when no targtes %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 033a585e4b Battle AI 2 turns attacks recalculation %!s(int64=3) %!d(string=hai) anos
  Andrii Danylchenko 84948820b2 exchange window move single stacks buttons %!s(int64=4) %!d(string=hai) anos
  Dmitry Orlov 39de2f6435 Fix: Morale bonus should be shown correctly %!s(int64=5) %!d(string=hai) anos
  Victor Luchits 2727958a63 Tweak Battle AI damage prioritization score logic %!s(int64=5) %!d(string=hai) anos
  Victor Luchits f68b449e5e More formatting %!s(int64=5) %!d(string=hai) anos
  Victor Luchits b4025fa1d6 More formatting %!s(int64=5) %!d(string=hai) anos
  Victor Luchits d4cc005882 Address various issues pointed out by reviewers %!s(int64=5) %!d(string=hai) anos
  Victor Luchits 59c39527c5 Formatting %!s(int64=5) %!d(string=hai) anos
  Victor Luchits be10694b73 Some changes to make the battle AI smarter %!s(int64=6) %!d(string=hai) anos
  AlexVinS 0b70baa95e Spells configuration version 2 (effect-based) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov b52cfe5283 Code style: use parentheses for creating heap-based objects (#344) %!s(int64=8) %!d(string=hai) anos
  AlexVinS 4f14f22d3a Unified CStack ammo, casts and counterattacks %!s(int64=8) %!d(string=hai) anos
  AlexVinS 931656f24a possible fix for http://bugs.vcmi.eu/view.php?id=2612 %!s(int64=9) %!d(string=hai) anos
  Michał Kalinowski 18f8ca3cd0 Refactoring Battle AI. %!s(int64=9) %!d(string=hai) anos