DjWarmonger
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d8cb3a34d3
-Fixed crash #1037
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13 years ago |
DjWarmonger
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624908e403
- Fixed unserialized GrowingArtifact, causing crash
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13 years ago |
Michał W. Urbańczyk
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edccbd4809
Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier.
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13 years ago |
DjWarmonger
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10a2dfefd1
VCAI will answer CommanderGotLevel query.
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13 years ago |
Michał W. Urbańczyk
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fcdad0d323
Added class HeroPtr to VCAI that should replace CGHeroInstance*. HeroPtr is able to detect when the hero under it becomes unavailable.
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13 years ago |
Ivan Savenko
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665837d656
- hopefully better town development for AI
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13 years ago |
DjWarmonger
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d491bc1c3a
Commanders can level up. It's non-interactive yet.
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13 years ago |
DjWarmonger
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416c08260a
- Basic Commander window
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13 years ago |
DjWarmonger
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b597171f91
- EXPLORE goal can now be complete soAI won't get stuck
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13 years ago |
DjWarmonger
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b316be1701
- Introduced a mechanism to set abstract goals for AI
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13 years ago |
DjWarmonger
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ee2768ab07
- Some work for commanders
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13 years ago |
Michał W. Urbańczyk
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cd4c93318d
#928 and #931 should be fixed.
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13 years ago |
DjWarmonger
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aeb9cf9460
- First part of battle interface rewrite. Untested. May work or not work randomly.
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13 years ago |
DjWarmonger
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81367ef6d5
- A complete solutions for reserved adventure objects
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13 years ago |
Michał W. Urbańczyk
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13f26fc3cb
* Client is able to await for answers for multiple queries at the same time
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13 years ago |
DjWarmonger
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a3f36ccc71
- Unified interface for visitable objects
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13 years ago |
DjWarmonger
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9518474ec7
First attempt to replace rule-of-a-thumb behavior with actual reasoning
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13 years ago |
DjWarmonger
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88e9dec974
Fixed Thieves Guild window showing for all players.
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13 years ago |
DjWarmonger
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0793ce2c4a
AI will now always pick best stacks from towns.
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13 years ago |
DjWarmonger
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bdd71b4f38
AI can now use external dwellings.
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13 years ago |
DjWarmonger
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998d8bf501
Added trivial fuzzy logic to handle creature banks estimation.
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13 years ago |
Michał W. Urbańczyk
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e18419f5d2
* adventure map GUI should be properly blocked during AI turn
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13 years ago |
Ivan Savenko
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0c3e88226f
- (linux) replaced Genius with VCAI
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13 years ago |
Michał W. Urbańczyk
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7a66c1bf2b
* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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14 years ago |