Commit History

Auteur SHA1 Bericht Datum
  Michał W. Urbańczyk 385f4ab7f5 #1153 and #1395 should be fixed. Terrible, terrible, terrible. 12 jaren geleden
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 jaren geleden
  Michał W. Urbańczyk 17403b544c Various fixes for quick combat. 12 jaren geleden
  Michał W. Urbańczyk 4a0587d500 More work on auto-fight. 12 jaren geleden
  Michał W. Urbańczyk 2be2143844 Game interfaces can register another interfaces to receive info on game events. 12 jaren geleden
  Michał W. Urbańczyk 79026bdfde Introduced strongly typed QueryID. 12 jaren geleden
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets 12 jaren geleden
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase 12 jaren geleden
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring 12 jaren geleden
  Ivan Savenko 74ac44662c - a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp 12 jaren geleden
  Michał W. Urbańczyk 01e563b579 #1211 won't crash. 12 jaren geleden
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. 12 jaren geleden
  mateuszb 560315bc48 * SlotID refactoring 12 jaren geleden
  mateuszb 9e00090c42 * refactoring, a few intriguing problems remain 12 jaren geleden
  mateuszb bda766b697 * refactoring 12 jaren geleden
  alexvins 506d54478f [mingw] finally fix broken compilation after rev 3183 12 jaren geleden
  mateuszb 8a8eecd063 * refactoring 12 jaren geleden
  mateuszb d540723739 * refactoring 12 jaren geleden
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 jaren geleden
  Michał W. Urbańczyk e31f5062f9 Fixed crashes when VCAI cannot find hero to recruit. 12 jaren geleden
  mateuszb f1c78e3260 * creature ID refactoring 12 jaren geleden
  mateuszb af5287c193 * fixed opening custom campaign selection window 12 jaren geleden
  mateuszb bda92a4a73 * refactoring 12 jaren geleden
  mateuszb 25663ce7af * fixed vector<bool> serialization 12 jaren geleden
  mateuszb 8769f67c5d * JsonReader can convert to enums 12 jaren geleden
  alexvins 4bc2fd5519 [c::b] renamed map subfolder to workaround dependency tracking bug 13 jaren geleden
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 jaren geleden
  mateuszb 6a81c8b1af * campaign against magic numbers 13 jaren geleden
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 jaren geleden
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 jaren geleden