Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 823ffa7a07 Always use ResourcePath for referencing images and animations %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ce20d913e0 Fix checking PlayerColor's for validness %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 43795c39a5 Replaced all usage of SDL_Color outside of render with ColorRGBA %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ca889a5c2a Replaced clickLeft with clickPressed clickReleased methods %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4e80356bea Do not hide minimap on human player turn %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4e7412faa6 Split mouseDragged event from mouseMoved %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 06437cbde6 Renamed gesture-related methods, remove unused code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 563d7dd41f Renamed RCLICK -> SHOW_POPUP %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ad577255f Replaced isMouseButtonPressed with isMouseLeftButtonPressed %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d4aa778547 Replaced clickRight event with showPopupWindow/closePopupWindow %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko db1045aecd Fix panning limits for minimap %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e6e91c64b6 Implemented minimap panning gesture %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 8ea0ecaec1 show/showAll methods now use Canvas instead of SDL_Surface %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f4d67fe675 Restore SDL_main in CMT.cpp %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0e70f2998f SDL event handling is now done exclusively in input handler %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 1f513fd280 Extracted event management from GuiHandler and CIntObject %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ad3e54e6c0 Reduced usage of topWindow() method %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7838190ef4 Moved window stack management from GuiHandler to new class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 243773b6ef Renamed some adventure map files & classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 80b37a3019 Fixed remaining regressions %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4a169972f0 Further refactoring to cleanup code of advmap and locplint %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7db67a3101 int3 now has proper hasher function %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4ec32e4dcd Renamed CAdvMapInt to its proper full name %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko c81d57ab8c Remove excessive totalRedraw's %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 21407b26dd Fix minimap redraw on fow reveal %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 45e2875342 Completely removed old TerrainRect class %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d46687a9c8 Partial implementation of world view mode %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko bb6e1f7ee1 Initial WIP of adventure map rendering rewrite %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 91b17bed79 Partial encapsulation of AdvMapInt %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko cc0c3e5bc9 All adventure map components now use shared_ptr %!s(int64=2) %!d(string=hai) anos