Ivan Savenko
|
ac925bb786
Renamed new types for consistency with code style
|
2 anni fa |
Ivan Savenko
|
80e6485965
MetaIdentifier now uses std::variant internally
|
2 anni fa |
Ivan Savenko
|
b394158dc9
Bonus Source ID now uses metaidentifier
|
2 anni fa |
Ivan Savenko
|
0a10fc30b8
(lib) Bonus subtype is now stored as metaidentifier that can store any
|
2 anni fa |
Ivan Savenko
|
8dfdfffd87
Use ResourcePath for audio files
|
2 anni fa |
Ivan Savenko
|
97b7d44c88
Use ResourcePath for video accessing
|
2 anni fa |
Ivan Savenko
|
823ffa7a07
Always use ResourcePath for referencing images and animations
|
2 anni fa |
Ivan Savenko
|
e54287ea5d
Converted remaining identifier to new system
|
2 anni fa |
Ivan Savenko
|
ec8d31bbfc
First step at unifying game identifiers code
|
2 anni fa |
Tomasz Zieliński
|
250b27ba46
Fix crash due to missing boat for neutrla heroes
|
2 anni fa |
Ivan Savenko
|
3a348abf4f
Text of configurable/rewardable objects now uses translator
|
2 anni fa |
Ivan Savenko
|
3913b8e98c
Heroes placed on water in map will be automatically given boat
|
2 anni fa |
Ivan Savenko
|
487f441f47
Implemented boat selection for town shipyards
|
2 anni fa |
Ivan Savenko
|
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
|
2 anni fa |
nordsoft
|
ce80c83ca2
Merge remote-tracking branch 'upstream/develop' into town-buildings
|
2 anni fa |
Konstantin
|
05eccbc2bb
vcmi: split bonus to enumerator and HeroBonus.h
|
2 anni fa |
Konstantin
|
a6de9097be
vcmi: rename HeroBonus.h to Bonus.h
|
2 anni fa |
Konstantin
|
29c76fb9bf
HeroBonus: split BonusList
|
2 anni fa |
Konstantin
|
6fa1b2b19f
vcmi: move bonuses to its own folder
|
2 anni fa |
nordsoft
|
0250e6fb92
Merge branch 'develop-upstream' into town-buildings
|
2 anni fa |
nordsoft
|
c4242c16ad
Compiling code
|
2 anni fa |
nordsoft
|
2adcc89a0d
Rewardable town buildings prototype
|
2 anni fa |
Konstantin
|
86f5d6de69
vcmi: modernize headers
|
2 anni fa |
Konstantin
|
fedf7d377c
vcmi: remove TFaction
|
2 anni fa |
Konstantin
|
6d9859932b
vcmi: add native terrain entity
|
2 anni fa |
Konstantin
|
11b237a23c
vcmi: massive refactoring v1
|
2 anni fa |
Konstantin
|
8968f0ef0e
vcmi: change EAlignment to enum class
|
2 anni fa |
Konstantin
|
b7d6270272
vcmi: add getNativeTerrain method to factions
|
2 anni fa |
Konstantin
|
aab5b47038
vcmi: setup moats using MoatAbility
|
2 anni fa |
Ivan Savenko
|
383387ef29
Integrated defaultMods into mod system
|
2 anni fa |