Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 86a3806bec MetaString refactor to eliminate integer usage for identifiers %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 80e6485965 MetaIdentifier now uses std::variant internally %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 77facf9387 Implement missing functions, fixes linking errors %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0a10fc30b8 (lib) Bonus subtype is now stored as metaidentifier that can store any %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 62cd8b12d4 Converted several namespace enums to enum class %!s(int64=2) %!d(string=hai) anos
  krs 27c488e62f Small changes after review. %!s(int64=2) %!d(string=hai) anos
  krs 756dd398c2 Added constant for BATTLE_SHOOTING_RANGE_DISTANCE %!s(int64=2) %!d(string=hai) anos
  krs e938152c1d Fix for showing penalty limit in red for unlimited ranged archers %!s(int64=2) %!d(string=hai) anos
  krs 33bbbefdeb First working prototype that mimics rangedFullDamageLimit code %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
  krs b8ad5b41f3 UnitState has getRangedFullDamageDistance() %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin a6de9097be vcmi: rename HeroBonus.h to Bonus.h %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 506c3d29bc Replaced vstd clamp with std version %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko dfa2e2a349 Merge beta into develop %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ff66592fad Merge pull request #1882 from rilian-la-te/native-terrain-refactor %!s(int64=2) %!d(string=hai) anos
  Konstantin 0f5f4c69ec vcmi: specialize native terrain entity %!s(int64=2) %!d(string=hai) anos
  Konstantin 4f3c826196 vcmi: manaLimit should be spellcaster property %!s(int64=2) %!d(string=hai) anos
  nordsoft 0093a44889 Added abstract method to caster interface %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  krs 26bca26bd8 Enum is now in its own namespace, comments for enum values removed %!s(int64=2) %!d(string=hai) anos
  krs 7421fabf2c BattlePhases enum moved to Unit.h %!s(int64=2) %!d(string=hai) anos
  krs 0373febe6f Refactoring 1st phase - Renaming's mainly %!s(int64=2) %!d(string=hai) anos
  Konstantin 93c2bbf9ab vcmi: modernize lib/battle %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 41b87088d5 Color muxer effects can now be (partially) configured by user. %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko a6622b5896 Fixed clone damage %!s(int64=2) %!d(string=hai) anos