Commit History

Autor SHA1 Mensaxe Data
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 29f42aa873 - fixed #834 %!s(int64=14) %!d(string=hai) anos
  Frank Zago c8f837b51b Cleaned-up pcx loader. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 8403d177aa Added endian aware macros read_le_u16 and read_le_u32 to replace readNormalNR(). Fixes a couple of issues on big endian machines. %!s(int64=14) %!d(string=hai) anos
  Frank Zago 0cfb2deeaf Reverted r2382; add zvs to the game data (linux); simplified BitmapHandler::loadBitmap(). %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 0693312a8e - fixed several crashes with joining creatures %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 61af4c745e - recursive directory parser for LodHandler - for creature abilities and new main menu images %!s(int64=14) %!d(string=hai) anos
  beegee1 fb929fa9b0 AB campaign selection screen added %!s(int64=14) %!d(string=hai) anos
  mateuszb 49083c4e5a * ConstTransitive CGI more or less done %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 9771dd12ff - changes in LodHandler: %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 88fd213e87 - LodHandler now will ignore file extensions. %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko 4d171bd53c -rewrote GarrisonInt with use of object capturing %!s(int64=15) %!d(string=hai) anos
  mateuszb d0bf334394 * reading of .h3c headers %!s(int64=15) %!d(string=hai) anos
  mateuszb 1708894790 * compilation fix under VC++ %!s(int64=15) %!d(string=hai) anos
  Ivan Savenko def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour %!s(int64=16) %!d(string=hai) anos
  mateuszb 68c5bb63a4 * various improvements and code cleanups %!s(int64=16) %!d(string=hai) anos
  Frank Zago eee726bd32 Removed duplicated code. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 044875d500 Rewrote a piece of CLodHandler::init. %!s(int64=16) %!d(string=hai) anos
  mateuszb 0fabf5f31d * bug 85 really fixed %!s(int64=16) %!d(string=hai) anos
  mateuszb 1ac3481579 * fix for bug 85 (mantis) %!s(int64=16) %!d(string=hai) anos
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. %!s(int64=16) %!d(string=hai) anos
  mateuszb 07a769601e * faster decompression with infs2 %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk b4070c6b3e Third part of GUI reorganization: %!s(int64=16) %!d(string=hai) anos
  mateuszb ae3fa69134 * next part of exchange window %!s(int64=16) %!d(string=hai) anos
  Frank Zago 5eb067e3fd Revert memory mapped support for LOD files (r881, r886 and r895) because on Windows these files get locked and other applications cannot access them anymore. %!s(int64=16) %!d(string=hai) anos
  Frank Zago e3c3d3478d Simplify infs2. %!s(int64=16) %!d(string=hai) anos
  Frank Zago 0f6bb0d8b0 Use mapped memory for LOD files. Fixed a few bugs. %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 90fd75e66c * Removed trailing newline from settings.txt (caused warning) %!s(int64=16) %!d(string=hai) anos
  mateuszb f9ae91d88c * further changes towards support for ranged spells %!s(int64=16) %!d(string=hai) anos
  Michał W. Urbańczyk 9dbe9bd277 Reverted r731 %!s(int64=16) %!d(string=hai) anos