Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 8d5fa41a19 Minor fixes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 2b9c362d5b Explicitly convert identifier to underlying enumeration %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 10e50548e7 Converted Component class to use VariantIdentifier instead of int %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 03e1169781 Reduced number of accesses to CGObjectInstance::subID %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b88a8da4e8 Split off some netpack structures into separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4f47555977 Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko ac925bb786 Renamed new types for consistency with code style %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko b394158dc9 Bonus Source ID now uses metaidentifier %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4c0eabf20c Show guards preview for visited banks on right click %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko e57f8742cd Rename ambiguos 'clear' to 'clearSlots' %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5660884ee5 Fix revisiting of cleared banks %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7f1b982264 Implemented support for showing amount of guards in banks %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85262cf4f5 Moved CGameState files into a separate directory %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f7b27da00e Implemented support for "coast visitable" objects: %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 56d69e790b Renamed MetaString methods to more logical names %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko f35b3a0dc3 Replace MetaString operator << with member function %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 5cfbdd2967 Partially split CommonConstructors.cpp into few separate files %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d6a357fd17 Split some map object files into smaller files. Reduced includes usage. %!s(int64=2) %!d(string=hai) anos
  Konstantin 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h %!s(int64=2) %!d(string=hai) anos
  Konstantin 11b237a23c vcmi: massive refactoring v1 %!s(int64=2) %!d(string=hai) anos
  Konstantin bc228a938a vcmi: use enum class for EComponentType %!s(int64=2) %!d(string=hai) anos
  Konstantin 8edba4fb06 vcmi: use MODAL by default %!s(int64=2) %!d(string=hai) anos
  Konstantin 5f181e25af vcmi: modernize lib/mapObjects %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko d2b837b116 All creature-related texts go through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko fa6f7513e8 All heroes-related strings are passed through translator %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 7c0d5666a0 Return string by copy to fix cases when string is constructed on stack %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 85d7b470d4 Access to quests texts is now processed via translator %!s(int64=2) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  AlexVinS ecaa9f5d0b Entities redesign and a few ERM features %!s(int64=7) %!d(string=hai) anos
  Ewilhan 91177c412c Fixed Crypt/Pyramid double visit sound. %!s(int64=6) %!d(string=hai) anos