Historique des commits

Auteur SHA1 Message Date
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win il y a 11 ans
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits il y a 11 ans
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes il y a 11 ans
  Ivan Savenko 7f276185bd Moving files: il y a 11 ans
  O01eg 334bd28bd4 It compiles with -gdwarf-3 il y a 11 ans
  O01eg c6238588bd Rename new files. il y a 11 ans
  O01eg ad84ae64b0 Clean up. il y a 11 ans
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h il y a 11 ans
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. il y a 11 ans
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. il y a 11 ans
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: il y a 11 ans
  Michał W. Urbańczyk a6f68d6870 Fixed #1726. il y a 11 ans
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) il y a 11 ans
  Ivan Savenko f6c1dace6c Minors: il y a 12 ans
  Ivan Savenko 3d3f93275d Multiple minor fixes: il y a 12 ans
  Ivan Savenko ee1b0459e6 Extended building dependencies: il y a 12 ans
  Ivan Savenko 27a30b5ff9 - compile fix il y a 12 ans
  Ivan Savenko 3560bbb7f3 two patches/pull requests from janisozaur il y a 12 ans
  Michał W. Urbańczyk 141c1a9854 Not crash when asking callback about requirements for not existing building, fixing #1444 corrupted saves (for testing). il y a 12 ans
  Ivan Savenko 76c77d58f6 const-ified CTown. May fix #1444 il y a 12 ans
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported il y a 12 ans
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: il y a 12 ans
  Michał W. Urbańczyk 9f5d1ba623 Fixed #1271. il y a 12 ans
  Michał W. Urbańczyk be7c2bd07f CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced. il y a 12 ans
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: il y a 12 ans
  beegee1 c7c2686379 - Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets il y a 12 ans
  beegee1 ee51c5beb5 - Renamed /lib subfolders to lowercase il y a 12 ans
  alexvins 2eb8263e51 Basic Configuration for bonus types il y a 12 ans
  mateuszb dbec99ffc7 * PlayerColor and TeamID refactoring il y a 12 ans
  Michał W. Urbańczyk d45a554fec Significant changes to saving system. Now both client and server store their lib part. il y a 12 ans