Michał W. Urbańczyk
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8eafb9f951
Savegames loader fixed to properly know save version.
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11 سال پیش |
beegee1
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11ca1ec1f8
- Fixed custom main hero handling (map options)
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12 سال پیش |
beegee1
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68bdf71db6
- Fixed GCC compiler warnings
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12 سال پیش |
beegee1
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69eee05ccc
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
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12 سال پیش |
Michał W. Urbańczyk
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1e8c58ecdf
Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721
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12 سال پیش |
Ivan Savenko
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f82122d9be
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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12 سال پیش |
Ivan Savenko
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2b45e13c5c
c++03 -> c++11 switch:
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12 سال پیش |
Michał W. Urbańczyk
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be7c2bd07f
CGHeroInstance* can be serialized over network even when hero has been defeated. Strongly typed hero type ID introduced.
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12 سال پیش |
Michał W. Urbańczyk
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5c2473d436
Support for saving/loading in player interfaces, including VCAI.
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12 سال پیش |
beegee1
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f10ba48c77
- Fully integrated new logging API(ERM, Editor, missing parts) - Removed old logger
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12 سال پیش |
beegee1
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c7c2686379
- Integrated the logging API into the client and the lib - Remove some more comments and switched to /// style - Fixed recursive locks - Added Global.h to CMakeLists(now visible in qt-creator) - Removed usage of shared_mutex - Added unique_ptr to CLogger targets
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12 سال پیش |
mateuszb
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dbec99ffc7
* PlayerColor and TeamID refactoring
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12 سال پیش |
Ivan Savenko
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74ac44662c
- a bit less memory usage during compilation with gcc, new file - RegisterTypes.cpp
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12 سال پیش |
Michał W. Urbańczyk
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9492592a8f
Version bump. Fixed crash on desync saves.
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12 سال پیش |
Michał W. Urbańczyk
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d45a554fec
Significant changes to saving system. Now both client and server store their lib part.
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12 سال پیش |
Michał W. Urbańczyk
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d23a5dcfdf
Fixed #1208.
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12 سال پیش |
Michał W. Urbańczyk
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13b3d23b26
Finally working hero crossover in campaigns.
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12 سال پیش |
mateuszb
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8769f67c5d
* JsonReader can convert to enums
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12 سال پیش |
alexvins
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4bc2fd5519
[c::b] renamed map subfolder to workaround dependency tracking bug
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12 سال پیش |
beegee1
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53169abea7
- Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact)
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13 سال پیش |
beegee1
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a878f5f79a
* Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream
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13 سال پیش |
Michał W. Urbańczyk
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ecd8947d8e
Crashes on starting next campaign mission should be fixed.
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13 سال پیش |
DjWarmonger
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289b7b68d9
Mod Handler class. It is connected with engine, but doesn't do anything yet.
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13 سال پیش |
DjWarmonger
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32d1a08470
Pointer serialization for CQuest.
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13 سال پیش |
Michał W. Urbańczyk
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e6ebf42308
#994 should not crash anymore.
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13 سال پیش |
Michał W. Urbańczyk
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e7d82a9702
Rewritten CLoadFile::openNextFile to be cleaner and not leak. Desperate messing around for #989.
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13 سال پیش |
Michał W. Urbańczyk
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4cd77a0192
Naive solution for endianess issues. Seems to allow loading a big-endian save on little-endian build.
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13 سال پیش |
Michał W. Urbańczyk
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017013a5a4
Throwing runtime_errors instead of string (or even char*) objects.
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13 سال پیش |
Michał W. Urbańczyk
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cd4c93318d
#928 and #931 should be fixed.
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13 سال پیش |
Michał W. Urbańczyk
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722ec55384
Redid stack artifacts. Broken save compatibility. Added serializer support for boost::variant and sending CStackInstace* over network by implicitly passing IDs. Moved seeds and checksum to StartInfo. Various minor changes.
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13 سال پیش |