Commit History

Автор SHA1 Съобщение Дата
  Michał W. Urbańczyk 8f217c5cdf Fixed #50, #191, minor преди 16 години
  DjWarmonger adf3c9fd4b Resolved bugs #76 and #168 which always gave same heroes in tavern. преди 16 години
  Michał W. Urbańczyk a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues) преди 16 години
  DjWarmonger a2e9e351e1 Fixed wrong call in issue #208. преди 16 години
  DjWarmonger 7a622c6858 Minor fix for last revision. преди 16 години
  DjWarmonger e1c793068d 1.Support for Skyship - revealing entire map преди 16 години
  OnionKnight 2b1f395c70 * Minor bug fix for previous fix when transferring artifacts from one hero backpack to another. преди 16 години
  OnionKnight 64a72c39cb * Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well. преди 16 години
  mateuszb db4ee5844f * implemented 206 and 207 from mantis преди 16 години
  DjWarmonger 882ae5a53a Fixed bug #208 - lookout tower (and possibly other structures) update map view when built. преди 16 години
  DjWarmonger bf7dfca6f5 Fixed bug #203 - no neutral town growth преди 16 години
  DjWarmonger ddd755c0c1 1.Removed unused code from hero handler преди 16 години
  mateuszb f109c51f7f * bug 146 fixed преди 16 години
  mateuszb dd7991c541 * fix for bug 170 преди 16 години
  Frank Zago b02d4c1c2f (linux) Manage one directory per user for save games and config. преди 16 години
  Frank Zago 668b203486 Work with full file paths instead of partial ones. преди 16 години
  DjWarmonger 60085e2249 Fixed bug 116 - constructing bonusing buildings will now affect town heroes. преди 16 години
  Michał W. Urbańczyk fe7ef6bbe1 Smart map object serialization over net. преди 16 години
  DjWarmonger 9792c64cbf Fixed bug #71. Little redesign of town buildings handling. преди 16 години
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. преди 16 години
  mateuszb 540e15d4ea * when active stack is killed by spell, game behaves properly преди 16 години
  mateuszb 7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell преди 16 години
  DjWarmonger 55925e0eea 1.Fixes for RazeStructures net packs. преди 16 години
  mateuszb 9a1669b926 * animation of catapult преди 16 години
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame преди 16 години
  mateuszb e9c991a180 * compilation fixes (I didn't test everything, I hope it works) преди 16 години
  DjWarmonger 91b4212c5f Support for Magic Spring преди 16 години
  DjWarmonger 7c2b54844f Update for previous rev. Support for synchronous building demolition. преди 16 години
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c преди 16 години
  mateuszb 1f958bc240 * fixed problem with stack positioning on battlefield when creature bank is attacked преди 16 години