História revízii

Autor SHA1 Správa Dátum
  Michał W. Urbańczyk 8f217c5cdf Fixed #50, #191, minor 16 rokov pred
  DjWarmonger adf3c9fd4b Resolved bugs #76 and #168 which always gave same heroes in tavern. 16 rokov pred
  Michał W. Urbańczyk a6f61e33bd * restored 0.74 savegames compatibility (for easier reproducing reported issues) 16 rokov pred
  DjWarmonger a2e9e351e1 Fixed wrong call in issue #208. 16 rokov pred
  DjWarmonger 7a622c6858 Minor fix for last revision. 16 rokov pred
  DjWarmonger e1c793068d 1.Support for Skyship - revealing entire map 16 rokov pred
  OnionKnight 2b1f395c70 * Minor bug fix for previous fix when transferring artifacts from one hero backpack to another. 16 rokov pred
  OnionKnight 64a72c39cb * Fixed bug 101, placing artifacts in specific slots in the backpack. Cleaned up swapArtifacts() to use more descriptive names as well. 16 rokov pred
  mateuszb db4ee5844f * implemented 206 and 207 from mantis 16 rokov pred
  DjWarmonger 882ae5a53a Fixed bug #208 - lookout tower (and possibly other structures) update map view when built. 16 rokov pred
  DjWarmonger bf7dfca6f5 Fixed bug #203 - no neutral town growth 16 rokov pred
  DjWarmonger ddd755c0c1 1.Removed unused code from hero handler 16 rokov pred
  mateuszb f109c51f7f * bug 146 fixed 16 rokov pred
  mateuszb dd7991c541 * fix for bug 170 16 rokov pred
  Frank Zago b02d4c1c2f (linux) Manage one directory per user for save games and config. 16 rokov pred
  Frank Zago 668b203486 Work with full file paths instead of partial ones. 16 rokov pred
  DjWarmonger 60085e2249 Fixed bug 116 - constructing bonusing buildings will now affect town heroes. 16 rokov pred
  Michał W. Urbańczyk fe7ef6bbe1 Smart map object serialization over net. 16 rokov pred
  DjWarmonger 9792c64cbf Fixed bug #71. Little redesign of town buildings handling. 16 rokov pred
  Frank Zago 1609b8fdb9 Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries. 16 rokov pred
  mateuszb 540e15d4ea * when active stack is killed by spell, game behaves properly 16 rokov pred
  mateuszb 7382314dfd * battle should now end automatically when last stack of one of sides is killed by a spell 16 rokov pred
  DjWarmonger 55925e0eea 1.Fixes for RazeStructures net packs. 16 rokov pred
  mateuszb 9a1669b926 * animation of catapult 16 rokov pred
  Michał W. Urbańczyk 307c20e7dc * fixed crash on clicking on the map frame 16 rokov pred
  mateuszb e9c991a180 * compilation fixes (I didn't test everything, I hope it works) 16 rokov pred
  DjWarmonger 91b4212c5f Support for Magic Spring 16 rokov pred
  DjWarmonger 7c2b54844f Update for previous rev. Support for synchronous building demolition. 16 rokov pred
  Michał W. Urbańczyk ee3c318ed9 Version for development release 0.73c 16 rokov pred
  mateuszb 1f958bc240 * fixed problem with stack positioning on battlefield when creature bank is attacked 16 rokov pred