Commit History

Author SHA1 Message Date
  Michał W. Urbańczyk 921bddc35e Some changes to the market window, sending resources to other players. 15 years ago
  mateuszb 3c72644880 * teleportation implemented 15 years ago
  OnionKnight cc616616c1 * Creatures now guard surrounding tiles. 15 years ago
  mateuszb 5d3d9689e8 * luck support 15 years ago
  Michał W. Urbańczyk 80f49badc9 Implemented Scuttle Boat and Dimension Door spells. 15 years ago
  Michał W. Urbańczyk ad841f7fea Implemented Summon Boat spell. 15 years ago
  mateuszb 3a76d72b69 * support for increasing / decreasing luck / morale for allies / enemies 15 years ago
  mateuszb b2aa0e5930 * partial support for grail digging 15 years ago
  OnionKnight ab75f4b1f8 Some work on artifact assembly. 15 years ago
  Michał W. Urbańczyk 0fdbe787dc * New file: lib/HeroBonus.cpp - updated project files for MSVC 15 years ago
  mateuszb 69bed4a8d6 * small changes 16 years ago
  mateuszb f5a719c2da * next part of thieves' guild window 16 years ago
  Michał W. Urbańczyk 5d74e61e3e Hopefully fixed compilation. Unified line endings. 16 years ago
  Ivan Savenko def041a8c9 #39 and #106 - fixed cosmetic buildings behaviour 16 years ago
  OnionKnight 0a96decf87 * Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack. 16 years ago
  mateuszb db4ee5844f * implemented 206 and 207 from mantis 16 years ago
  OnionKnight 95808db933 * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none. 16 years ago
  Michał W. Urbańczyk 956a87f264 * redone stack queue algorithm 16 years ago
  mateuszb 5bfbcfb000 * next part of sieges 16 years ago
  mateuszb d25a5a795e * next part of sieges 16 years ago
  Michał W. Urbańczyk ca7ee8936c Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 16 years ago
  mateuszb 8fac12f957 * estimating damage that will be dealt while choosing stack to attack 16 years ago
  Michał W. Urbańczyk 6bdfddd0c4 Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 16 years ago
  mateuszb adcfb3c020 * second part of sieges 16 years ago
  mateuszb 2c7d7f4094 * first part of siege support 16 years ago
  mateuszb fe2085fe42 * support for new creature abilities: hate, spell cost decreasing, spell vulnerability 16 years ago
  mateuszb 4fc25c7b98 * corrected per-stack spell immunity handling 16 years ago
  mateuszb 507597301f * new spells: resurrection, animate dead 16 years ago
  Michał W. Urbańczyk ebb964a7ab Not needed. Include VCMI_Lib.h and use VLC->buildh / VLC->creh directly. 16 years ago
  mateuszb 1872c2d575 * new spell: cure 16 years ago