Michał W. Urbańczyk
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921bddc35e
Some changes to the market window, sending resources to other players.
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15 years ago |
mateuszb
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3c72644880
* teleportation implemented
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15 years ago |
OnionKnight
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cc616616c1
* Creatures now guard surrounding tiles.
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15 years ago |
mateuszb
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5d3d9689e8
* luck support
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15 years ago |
Michał W. Urbańczyk
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80f49badc9
Implemented Scuttle Boat and Dimension Door spells.
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15 years ago |
Michał W. Urbańczyk
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ad841f7fea
Implemented Summon Boat spell.
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15 years ago |
mateuszb
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3a76d72b69
* support for increasing / decreasing luck / morale for allies / enemies
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15 years ago |
mateuszb
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b2aa0e5930
* partial support for grail digging
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15 years ago |
OnionKnight
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ab75f4b1f8
Some work on artifact assembly.
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15 years ago |
Michał W. Urbańczyk
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0fdbe787dc
* New file: lib/HeroBonus.cpp - updated project files for MSVC
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15 years ago |
mateuszb
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69bed4a8d6
* small changes
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16 years ago |
mateuszb
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f5a719c2da
* next part of thieves' guild window
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16 years ago |
Michał W. Urbańczyk
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5d74e61e3e
Hopefully fixed compilation. Unified line endings.
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16 years ago |
Ivan Savenko
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def041a8c9
#39 and #106 - fixed cosmetic buildings behaviour
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16 years ago |
OnionKnight
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0a96decf87
* Fixed the artifact screen completely, hopefully. Structural overhaul of the CArtPlace and CArtifactsOfHero classes, and I had to add a new server message SetArtifact to deal with things properly. The only thing that differs from H3 now is that you can't have gaps of empty slots in the backpack.
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16 years ago |
mateuszb
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db4ee5844f
* implemented 206 and 207 from mantis
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16 years ago |
OnionKnight
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95808db933
* Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none.
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16 years ago |
Michał W. Urbańczyk
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956a87f264
* redone stack queue algorithm
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16 years ago |
mateuszb
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5bfbcfb000
* next part of sieges
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16 years ago |
mateuszb
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d25a5a795e
* next part of sieges
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16 years ago |
Michał W. Urbańczyk
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ca7ee8936c
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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16 years ago |
mateuszb
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8fac12f957
* estimating damage that will be dealt while choosing stack to attack
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16 years ago |
Michał W. Urbańczyk
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6bdfddd0c4
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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16 years ago |
mateuszb
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adcfb3c020
* second part of sieges
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16 years ago |
mateuszb
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2c7d7f4094
* first part of siege support
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16 years ago |
mateuszb
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fe2085fe42
* support for new creature abilities: hate, spell cost decreasing, spell vulnerability
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16 years ago |
mateuszb
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4fc25c7b98
* corrected per-stack spell immunity handling
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16 years ago |
mateuszb
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507597301f
* new spells: resurrection, animate dead
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16 years ago |
Michał W. Urbańczyk
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ebb964a7ab
Not needed. Include VCMI_Lib.h and use VLC->buildh / VLC->creh directly.
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16 years ago |
mateuszb
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1872c2d575
* new spell: cure
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16 years ago |