Commit History

Author SHA1 Message Date
  ArseniyShestakov 939b3c05a1 CPathfinder: use struct instead of enum for options 10 years ago
  ArseniyShestakov fc6f62e633 getMovementCost: get rid of useless flying parameter 10 years ago
  ArseniyShestakov 9954dfb33a CPathfinder: move flying into options and add walk on sea 10 years ago
  ArseniyShestakov 0faedde6b9 CPathfinder: store pathfinding options in set instead of variables 10 years ago
  ArseniyShestakov 213d8c2258 CPathfinder: turn checkDestinationTile into function 10 years ago
  ArseniyShestakov 1beacf2260 CPathfinder: move guard checks into functions 10 years ago
  ArseniyShestakov c6f9cd1e52 CPathfinder: move passability checks into renamed goodForLandSeaTransition 10 years ago
  ArseniyShestakov ee4305cd6d CPathfinder: move destTopVisObjID where it's belongs to 10 years ago
  ArseniyShestakov 13c2b5e2d8 CPathfinder: separate teleporter exits and neighbour tile code 10 years ago
  ArseniyShestakov f15065fdc5 CPathfinder: separate neighbours code into getNeighbours 10 years ago
  ArseniyShestakov 2145be281a Merge pull request #86 from ArseniyShestakov/fixQuestSaving 10 years ago
  DjWarmonger ec879046ca Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 10 years ago
  ArseniyShestakov 530b63f7c4 CPathfinder: add all new code for pathfinding via teleporters 10 years ago
  AlexVinS b6038240ab Implemented DISGUISE spell. Untested 10 years ago
  ArseniyShestakov 7c5af02b78 Fix saving of player's quests 10 years ago
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 years ago
  Ivan Savenko 78709e223b Breaking things - trying to remove server-side knowledge of selected objects 11 years ago
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 years ago
  Ivan Savenko b2e8c92383 Cleanup: 11 years ago
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes 11 years ago
  O01eg ad84ae64b0 Clean up. 11 years ago
  O01eg 463073ebfa Move CPrivilagedInfoCallback, IGameEventCallback and CNonConstInfoCallback to IGameCallback.h 11 years ago
  O01eg 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. 11 years ago
  beegee1 1d57b75bc5 - random number generation refactoring 11 years ago
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). 11 years ago
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. 11 years ago
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 years ago
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 years ago