Ivan Savenko
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94cfc99d7b
- fixes #1044
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13 年之前 |
Ivan Savenko
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e67f8afdd9
- removed multiple unused files
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13 年之前 |
Ivan Savenko
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45c2809a40
- pregame will use same resolution as main game
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13 年之前 |
DjWarmonger
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ba646b1d41
Compile fix for #847
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13 年之前 |
Ivan Savenko
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86e7d96b39
- setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json)
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13 年之前 |
Michał W. Urbańczyk
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046e54563c
* fixed project files for RD configuration
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14 年之前 |
beegee1
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7f04ed990b
Major refactoring. First part: BattleInterface
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14 年之前 |
Michał W. Urbańczyk
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835bd1fbeb
Reverting r2327
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14 年之前 |
Ivan Savenko
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33719696d8
- added default values to JsonNode
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14 年之前 |
Frank Zago
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4cad2f4587
Cache the selected graphic resolution instead of looking it up many times.
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14 年之前 |
Frank Zago
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839c437fbc
Moved the resolution configurations in their own json files. Lots of C++ voodoo going away. Yay!
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14 年之前 |
Michał W. Urbańczyk
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601bee9c0f
Fixed unitialized ptr from previous commit. Added classicCreatureWindow option to the config, deciding whether classic or the new creature window will be used. Added switchCreWin console command for switching this option run-time. Garrison slots now shouldn't redraw themselves on top of creature window.
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14 年之前 |
mateuszb
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7874d84c4e
* basic structure of ERM interpreter
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14 年之前 |
Michał W. Urbańczyk
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cab8f9e11d
AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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14 年之前 |
Ivan Savenko
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c10dac929d
- New animation system:
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15 年之前 |
mateuszb
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fc79b9b6cf
* partial implementation of hero crossover
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15 年之前 |
Ivan Savenko
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4d171bd53c
-rewrote GarrisonInt with use of object capturing
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15 年之前 |
mateuszb
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6b8718b046
* partially done support for resolutions smaller than 800x600 by screen scrolling
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15 年之前 |
Michał W. Urbańczyk
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94fa59cf45
* Compilation fix (missing includes, do not remove)
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15 年之前 |
Ivan Savenko
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6f0f6564d7
- partial implementation of kingdom overview:
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15 年之前 |
mateuszb
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ad0848f1d2
* fix for bugs 47 and 89
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16 年之前 |
Frank Zago
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9ae6796810
Added path to error message.
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16 年之前 |
Frank Zago
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1609b8fdb9
Made all paths dependent on DATA_DIR, USER_DIR, BIN_DIR or LIB_DIR. Data access can now be separated from saved games and binaries.
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16 年之前 |
Michał W. Urbańczyk
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9e7771272d
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
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16 年之前 |
mateuszb
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399f58f1af
* partially implemented puzzle map
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16 年之前 |
Frank Zago
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e5203db83c
In config file, for adventure map, replaced tilesWidth, tilesHeight, trimX and trimY with width and height. Let VCMI do the right calculations.
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16 年之前 |
Frank Zago
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6635cf4f23
Made a few functions static or static inline.
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16 年之前 |
mateuszb
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f9ae91d88c
* further changes towards support for ranged spells
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16 年之前 |
mateuszb
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22efd5df29
* experimental smooth hero move support (minor graphical glitches exist but I hope they'll be removed soon; I hope there are no more problems with it, but please test)
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17 年之前 |
Michał W. Urbańczyk
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c4bcf7b880
* better support for non-800x600 resolutions
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17 年之前 |