Histórico de commits

Autor SHA1 Mensagem Data
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 anos atrás
  KasyanDiGris fa5a14e2d8 Stabilize vcmi (#488) 7 anos atrás
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) 7 anos atrás
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) 7 anos atrás
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file 8 anos atrás
  Fay 65e88639a3 Minor: code format; 8 anos atrás
  Fay 01bae590f1 Added swipe support for non-android platforms; 8 anos atrás
  Fay b5daa24982 Android support (#299) 8 anos atrás
  AlexVinS 6196ae7fca Fixed a few CWE-457 9 anos atrás
  AlexVinS 536f36ede8 use CAnimation fro world view icons 9 anos atrás
  AlexVinS 365c64a345 use CAnimImage for world view legend 9 anos atrás
  AlexVinS 36ac9ac86c CAdvMapInt tweak 9 anos atrás
  dydzio 22564dde4b Implement adventure map scroll cursor change 9 anos atrás
  Arseniy Shestakov a39e61373c Deactivate CAdvMapInt while quick combat is going. Fix issue 2354 10 anos atrás
  Arseniy Shestakov 46e3d849af Avoid crashes caused by mouse events. Fix issue 1955 10 anos atrás
  ArseniyShestakov 807fd6391b CAdvMapInt: block spellbook button when no hero selected 10 anos atrás
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 anos atrás
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) 10 anos atrás
  AlexVinS f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH 10 anos atrás
  DjWarmonger 2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading 10 anos atrás
  Fay 116e1d62a1 Makes player interface recreate advmap instead of reusing existing instance; 10 anos atrás
  Fay 5a7a208617 Minor fixes (possible surface leak); 10 anos atrás
  Fay 5e78a3147a Abstracted fading into separate class; 10 anos atrás
  Fay 8adc209366 Fixed setting adventure map underground button state after game load; 10 anos atrás
  Fay 01029779d7 World view mode drawing: refactoring, part 2 (further merging of common functionalities; abstracted puzzle view to separate blitter); 10 anos atrás
  Fay 447119e2f5 Changed zoom factors to resemble OH3 as closely as possible; 10 anos atrás
  Fay 3823631a57 Fixed recoloring world view panel info icons after current player change; 11 anos atrás
  Fay 4b248c2762 World view impl -- initial; 11 anos atrás
  Ivan Savenko 10fc1892a8 Large refactoring of button classes: 11 anos atrás
  Ivan Savenko 731aedf3a1 Split CIntObjectClasses into multiple smaller files. This should be the last change in files 11 anos atrás