Commit History

Autor SHA1 Mensaxe Data
  John Bolton a05ae78e67 Fixed lots of warnings. %!s(int64=5) %!d(string=hai) anos
  Dydzio 61ae6ce286 Remove useless and wrong recruit conditions %!s(int64=6) %!d(string=hai) anos
  AlexVinS 614cde4a55 Fixed two memory leaks %!s(int64=7) %!d(string=hai) anos
  Dydzio 22ce535a2a Fix not responding statusbar %!s(int64=7) %!d(string=hai) anos
  KasyanDiGris fa5a14e2d8 Stabilize vcmi (#488) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 75f8c8b29a Gui cleanup4 (#446) %!s(int64=7) %!d(string=hai) anos
  Alexander Shishkin 5c09f751b3 Gui cleanup3 - UI refactoring to use smart pointers (#440) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov ac66fc7f42 Full rework of pre-game interface and networking %!s(int64=7) %!d(string=hai) anos
  Raphnalor 0f00dbf8cf Fix highlighting of a selected bonus for campaign. (#432) %!s(int64=7) %!d(string=hai) anos
  Arseniy Shestakov 8bbe747e8e Cleanup undef for min / max. NOMINMAX is already in Global.h %!s(int64=7) %!d(string=hai) anos
  FeniksFire a4f701014b Quick Army Purhase in Town Screen %!s(int64=8) %!d(string=hai) anos
  Henning Koehler abdca71828 skill names and descriptions are fully managed by CSkillHandler %!s(int64=8) %!d(string=hai) anos
  Henning Koehler 0357a4fe3b enabled config of skill descriptions %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov cb40c093f8 Avoid boost::optional assignment for Boost 1.64 compatibility (#360) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 6d9f99d4de Code style: and one more pass on lambda expressions parameter list %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov b540ab73ed Code style: add empty parameters list to more lambda expressions %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov 2da3d8a563 Code style: remove senseless comments %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov b2f74a93cf Code style: add empty parameter list to all lambda expressions (#345) %!s(int64=8) %!d(string=hai) anos
  ArseniyShestakov a4c0ad94b1 Code style: remove default value hints in definitions (#342) %!s(int64=8) %!d(string=hai) anos
  Arseniy Shestakov f1e5797834 Code style: move or add licensing information on top of every file %!s(int64=8) %!d(string=hai) anos
  AlexVinS dbaf3cb023 Cleanup & formatting %!s(int64=8) %!d(string=hai) anos
  AlexVinS a65befaa08 Moved town portal logic to mechanics class %!s(int64=8) %!d(string=hai) anos
  AlexVinS 3d1a84875e Queries refactoring %!s(int64=8) %!d(string=hai) anos
  AlexVinS a31c28ec33 Unified war machine mechanics. %!s(int64=8) %!d(string=hai) anos
  FeniksFire 3de891b4b4 Moving/dividing classes from BattleState to separate files. %!s(int64=8) %!d(string=hai) anos
  AlexVinS 2dd6a47764 try to plug a few coverity false positives %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6196ae7fca Fixed a few CWE-457 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 8b6543bef2 Fixed CID 1366365, CID 1288839 %!s(int64=9) %!d(string=hai) anos
  AlexVinS 63cbf960df cleaned up spell window creation %!s(int64=9) %!d(string=hai) anos
  AlexVinS 5506ae036a Reworked CHillFortWindow %!s(int64=9) %!d(string=hai) anos