Commit History

Author SHA1 Message Date
  Vadim Markovtsev 2c1dddde33 Fix memory problems with BonusList 9 years ago
  AlexVinS 483276b128 Merge fixes 9 years ago
  AlexVinS a638d0cd51 Creature set serialization 9 years ago
  AlexVinS f33bcee84c post-merge fixes 10 years ago
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects 10 years ago
  Vadim Markovtsev e4b1ef1405 Add "override" to virtual overriden methods 10 years ago
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 years ago
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 12 years ago
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck 12 years ago
  Michał W. Urbańczyk dd72261193 Fixed #1437. 12 years ago
  Michał W. Urbańczyk 4576719abe Visual Studio 2013 Preview compile fixes: 12 years ago
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: 12 years ago
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 years ago
  Michał W. Urbańczyk c85829a00c * creature window prints morale/luck for actual stack in battle (CStack), not stack as seen in hero screen (CStackInstance), fixes #1264 12 years ago
  Ivan Savenko 3285f1910b - finally, solution for imageIndex fields. All image lists will be generated in runtime 12 years ago
  Ivan Savenko c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 years ago
  Ivan Savenko 0cf969d508 - console logger by default uses same format as previously (no extra data) 12 years ago
  Ivan Savenko 619a07da03 - projectile blitting should be closer to original H3. But still not perfect. 12 years ago
  alexvins 2eb8263e51 Basic Configuration for bonus types 12 years ago
  Ivan Savenko f306d7bb70 some changes towards editing H3 objects via mods. Should be stable, report if not. 12 years ago
  Michał W. Urbańczyk a9fd7b806c Fixed crash on the new month when there are no creatures that can get double growth. (#1219, possibly #1217) 12 years ago
  mateuszb 560315bc48 * SlotID refactoring 12 years ago
  mateuszb 86dc9386d6 * refactoring, including a generic solution for IDs 12 years ago
  mateuszb f1c78e3260 * creature ID refactoring 12 years ago
  Ivan Savenko da6cb0ae12 - trade windows work with new creatures\artifacts 13 years ago
  Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code) 13 years ago
  DjWarmonger 0e06ac15ad - Commanders are now a part of faction config 13 years ago
  Ivan Savenko 85a23e298c - generic string ID -> numeric ID resolution system 13 years ago
  Ivan Savenko f7915d9e61 - removed creature-related code from ModHandler 13 years ago
  Ivan Savenko c071a03a8a - fix for #1135 13 years ago