Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger f995756973 First part of Subterranean Gates rework. Fixes #http://bugs.vcmi.eu/view.php?id=2450 %!s(int64=9) %!d(string=hai) anos
  DjWarmonger 7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4d9058e412 Whitespace cleanup. (No code changes.) %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 237d3f2624 Refactoring: random spells %!s(int64=10) %!d(string=hai) anos
  AlexVinS 76193c4c5c More experiments WIP. %!s(int64=10) %!d(string=hai) anos
  AlexVinS eb60d9737f more sensible road placement %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko eef45b5ae8 Fixed warnings %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a0f534146c Fixed underground Lava terrain. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger a0d9ae4849 Refactoring - create underground rock for whole level at once. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 4f1d96e5e8 Seer Huts part 2. %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 607375a9bc Generate Seer Huts with creature rewards %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 3acbda75ef Restored old function signature for sanity. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 67d8a24f0b Experiments with object distance. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e65b85873c Added prisons. hero experience is set to zero due to problem with leveling http://bugs.vcmi.eu/view.php?id=1804 %!s(int64=11) %!d(string=hai) anos
  DjWarmonger ced3d32f3f Scale dwelling / pandora with creatures value according to number of native zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger ab748ae221 Somewhat better gate placement, attempt to add rocky tiles to underground zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 7db06e6bd0 Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 7f31b7dddb - Zone guards will now match template settings. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger aee748d8d6 - Added monoliths between remote zones %!s(int64=11) %!d(string=hai) anos
  AlexVinS f212c8221d [RMG]Fix gcc build, remove some unused variables %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8ab2a8df86 Zone borders. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 8c24ea0bfb Introduced 3-value logic for free, blocked and possibly occupied tiles. Refactoring. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger b9de3875d9 - Attempt to move zones away from map boundaries %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 27dcf70b1a Randomized center positions of zones. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 4ea9810831 First version that works: %!s(int64=11) %!d(string=hai) anos