DjWarmonger
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a1e42caddd
Banks won't use fuzzy engine at all, only center of mass.
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11 years ago |
DjWarmonger
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7adb0fd600
Fuzzy engine fix by Jcrada.
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11 years ago |
DjWarmonger
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6463c33c26
Rewrite / update terms for TacticalAdvantage.
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11 years ago |
DjWarmonger
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9ca991282a
Taken JCrada patch as it is.
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11 years ago |
DjWarmonger
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b0cd4f4117
Added limits and assertions which show that fuzzy engine is completely bugged.
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11 years ago |
DjWarmonger
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9eeea7299a
- Removed unecessary includes
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11 years ago |
DjWarmonger
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c87f2cdaaf
Updated build for MSVS. Some compile fixes to FuzzyLite source.
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11 years ago |
jcrada
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a4f98a9ebd
Upgraded to FuzzyLite version 5.0
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11 years ago |
AlexVinS
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66b022f93e
initializer lists part1
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11 years ago |
Ivan Savenko
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b67618ab53
First batch of AI fixes:
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11 years ago |
Ivan Savenko
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6c0c03d74b
Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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11 years ago |
Ivan Savenko
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ab475195ac
Banks now use new scheme as well
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11 years ago |
Ivan Savenko
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b2e8c92383
Cleanup:
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11 years ago |
Ivan Savenko
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652ceb2bde
Finally shattered CObjectHandler.cpp into tiny bits
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11 years ago |
Ivan Savenko
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0afdfa529c
Moved all object-related files to lib/mapObjects directory.
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11 years ago |
DjWarmonger
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a64df5718f
Some nontrivial optimizations based on profiling results:
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11 years ago |
Ivan Savenko
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9c0df68cb8
Fixing spelling mistakes. Patch from josch, fixes #1759
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11 years ago |
DjWarmonger
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b0b0249524
- Implemented serialization of Goals. Loaded games work, at least.
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11 years ago |
DjWarmonger
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a3cad2883f
- Restored correct specialty serialization (#1599 and all its children)
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11 years ago |
DjWarmonger
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d8933b5c36
- AI will now use SectorMap to find a way to guarded / covered objects.
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11 years ago |
DjWarmonger
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d17b3a14bd
- Significantly improved exploration algorithm
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11 years ago |
DjWarmonger
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a9b10c8099
- Changed aggregation method so now fuzzy engine takes all the factors into consideration
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11 years ago |
DjWarmonger
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54fbdfec5e
- Finally fixed wander crash
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11 years ago |
DjWarmonger
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486cd4b001
- Fixed (common) issue when AI found neutral stacks infinitely strong
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11 years ago |
beegee1
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b8eddcd9a8
- Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
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11 years ago |
DjWarmonger
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9ec299931d
- Fixed VisitHero goal. Now heroes can exchange armies again.
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11 years ago |
DjWarmonger
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e5b011abe0
- Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended.
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11 years ago |
DjWarmonger
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603cbd8850
Experiment: goal values calculated by Fuzzy Helper will be stored in "priority" field and used in consecutive calculations.
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12 years ago |
DjWarmonger
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aec04d920e
Endless crusade against AI issues and loopholes!
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12 years ago |
DjWarmonger
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473250e223
- Removed slow and buggy part of exploration code
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12 years ago |