Commit History

Author SHA1 Message Date
  DjWarmonger a1e42caddd Banks won't use fuzzy engine at all, only center of mass. 11 years ago
  DjWarmonger 7adb0fd600 Fuzzy engine fix by Jcrada. 11 years ago
  DjWarmonger 6463c33c26 Rewrite / update terms for TacticalAdvantage. 11 years ago
  DjWarmonger 9ca991282a Taken JCrada patch as it is. 11 years ago
  DjWarmonger b0cd4f4117 Added limits and assertions which show that fuzzy engine is completely bugged. 11 years ago
  DjWarmonger 9eeea7299a - Removed unecessary includes 11 years ago
  DjWarmonger c87f2cdaaf Updated build for MSVS. Some compile fixes to FuzzyLite source. 11 years ago
  jcrada a4f98a9ebd Upgraded to FuzzyLite version 5.0 11 years ago
  AlexVinS 66b022f93e initializer lists part1 11 years ago
  Ivan Savenko b67618ab53 First batch of AI fixes: 11 years ago
  Ivan Savenko 6c0c03d74b Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 11 years ago
  Ivan Savenko ab475195ac Banks now use new scheme as well 11 years ago
  Ivan Savenko b2e8c92383 Cleanup: 11 years ago
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits 11 years ago
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. 11 years ago
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 years ago
  Ivan Savenko 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 years ago
  DjWarmonger b0b0249524 - Implemented serialization of Goals. Loaded games work, at least. 11 years ago
  DjWarmonger a3cad2883f - Restored correct specialty serialization (#1599 and all its children) 11 years ago
  DjWarmonger d8933b5c36 - AI will now use SectorMap to find a way to guarded / covered objects. 11 years ago
  DjWarmonger d17b3a14bd - Significantly improved exploration algorithm 11 years ago
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 years ago
  DjWarmonger 54fbdfec5e - Finally fixed wander crash 11 years ago
  DjWarmonger 486cd4b001 - Fixed (common) issue when AI found neutral stacks infinitely strong 11 years ago
  beegee1 b8eddcd9a8 - Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3 11 years ago
  DjWarmonger 9ec299931d - Fixed VisitHero goal. Now heroes can exchange armies again. 11 years ago
  DjWarmonger e5b011abe0 - Fixed heroes stalling. Locked heroes now try to decompose their goals exhaustively, which FINALLY works as intended. 11 years ago
  DjWarmonger 603cbd8850 Experiment: goal values calculated by Fuzzy Helper will be stored in "priority" field and used in consecutive calculations. 12 years ago
  DjWarmonger aec04d920e Endless crusade against AI issues and loopholes! 12 years ago
  DjWarmonger 473250e223 - Removed slow and buggy part of exploration code 12 years ago