Commit History

Autor SHA1 Mensaxe Data
  AlexVinS a31c28ec33 Unified war machine mechanics. %!s(int64=8) %!d(string=hai) anos
  AlexVinS c66c66c5ae Fixed https://bugs.vcmi.eu/view.php?id=2686 %!s(int64=8) %!d(string=hai) anos
  AlexVinS fc55efb72d Fixed CID 1375681 %!s(int64=8) %!d(string=hai) anos
  AlexVinS a85b4cf2a5 * WIP on event condition format %!s(int64=9) %!d(string=hai) anos
  AlexVinS 6dc47a2de0 Fixed use-after-free crash with quests registration in RMG. %!s(int64=9) %!d(string=hai) anos
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4a37ed99ea Fix duplicated block-visit regression %!s(int64=9) %!d(string=hai) anos
  AlexVinS dc5ad7d7b3 Make string instance names persistent %!s(int64=9) %!d(string=hai) anos
  AlexVinS 4ebafa17b4 Remove unused placeholdedHeroes field %!s(int64=9) %!d(string=hai) anos
  AlexVinS e0af4a665a Added hacks fot spell scroll support. %!s(int64=9) %!d(string=hai) anos
  Vadim Markovtsev 3926920103 Rename radious -> radius %!s(int64=9) %!d(string=hai) anos
  ArseniyShestakov 6bb205b15b CPathfinder: patrol support using getTilesInRange %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov d6a142ca3d CMapLoaderH3M: support for patrol initialPos in readHero %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 7eebcb9d60 Artifacts: replace few more ints by ArtifactID %!s(int64=10) %!d(string=hai) anos
  DjWarmonger 9577ef4bda Minor tweak. %!s(int64=10) %!d(string=hai) anos
  AlexVinS 685deddac1 Start spell-relatet files reorganisation %!s(int64=10) %!d(string=hai) anos
  ArseniyShestakov 937ef0227b Use ArtifactID instead of int when possible %!s(int64=10) %!d(string=hai) anos
  Ivan Savenko d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 955552488e - H3M parser will create objects that don't have data in map file via %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ab475195ac Banks now use new scheme as well %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 0afdfa529c Moved all object-related files to lib/mapObjects directory. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32b6568b65 Merged changes from upstream and fixed compilation caused by API changes %!s(int64=11) %!d(string=hai) anos
  DjWarmonger aee748d8d6 - Added monoliths between remote zones %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 7f276185bd Moving files: %!s(int64=11) %!d(string=hai) anos
  DjWarmonger eb337d7407 Fixed #1638 - spells banned in map settings appeared in town guild %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 43ba3d30ea Breaking things - first commit towards configurable object(s). %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 30b79588db - Moved gameState::guardingCreaturePosition() to CMap so it doesn't need to be recalculated many times for every player. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 1d6e265e34 - Fixed special spells spawning in Pyramid %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 0347c61dd2 All new spells will be possible to spawn in town magic guilds. %!s(int64=11) %!d(string=hai) anos