Commit History

Author SHA1 Message Date
  ArseniyShestakov a49950e958 Fix 2292. Fix chat on adventure map, increase maxOutputPerLine 10 years ago
  AlexVinS ed281a3cc6 SDL1 wipe, part 4. Codebase cleanup finished. Untested. 10 years ago
  AlexVinS dca1e28bc1 SDL1 wipe, part 1. Untested. 10 years ago
  AlexVinS f4c683cd5e Move VievXXX logic to server side (except expert ViewEarth) 10 years ago
  AlexVinS f6e83685e7 Initial implementation of VIEW_AIR & VIEW_EARTH 10 years ago
  AlexVinS 685deddac1 Start spell-relatet files reorganisation 10 years ago
  ArseniyShestakov 00de870f17 Check input destination position when moving using arrow keys 10 years ago
  ArseniyShestakov a6ce45e867 Cursor: show battle cursor for garrison if there creature behind 10 years ago
  DjWarmonger 2a082e6c21 Merge pull request #84 from Fayth/test/advMapFading 10 years ago
  DjWarmonger 5d1fbedf85 Merge pull request #91 from Fayth/fix-advmap-restoring 10 years ago
  Fay 116e1d62a1 Makes player interface recreate advmap instead of reusing existing instance; 10 years ago
  ArseniyShestakov dae03fdf92 Blick Quest Log button if map have no quests 10 years ago
  Fay f30cb0fa5b Fixes crash when loading game (if path was visible previously); 10 years ago
  Fay cbb75d1c7a Support for fading heroes/boats (+flags); 10 years ago
  Fay 3c3fb0e21d Added advmap config options to enable/disable fading; 10 years ago
  Fay 5a7a208617 Minor fixes (possible surface leak); 10 years ago
  Fay 4c636c15e9 Merge branch 'develop' of https://github.com/vcmi/vcmi into test/advMapFading 10 years ago
  Fay 447c4603a2 Fade-in fixes; 10 years ago
  Fay e56488d700 Fixed gems redrawing after world view scale change; 10 years ago
  Fay 5e78a3147a Abstracted fading into separate class; 10 years ago
  Fay df419e23c0 Fixed recoloring filler background to correct player color after game reload; 10 years ago
  Fay 794c03792a Added empty background below world view panel for better compat with higher resolutions; 10 years ago
  Fay 8adc209366 Fixed setting adventure map underground button state after game load; 10 years ago
  Fay beaf1a62c5 Added puzzle view button to world view gui; 10 years ago
  Fay 97d89d1d6c World view mode drawing: refactoring, part 1 (merged main drawing method); 10 years ago
  Fay e3dc37fece Fixed hotkeys in world view mode (added missing hotkeys + disabled non-world-view hotkeys); 10 years ago
  Fay 447119e2f5 Changed zoom factors to resemble OH3 as closely as possible; 10 years ago
  Fay 3823631a57 Fixed recoloring world view panel info icons after current player change; 10 years ago
  Fay 4b248c2762 World view impl -- initial; 10 years ago
  AlexVinS 54453aee73 get rid of boost::assign 11 years ago