コミット履歴

作者 SHA1 メッセージ 日付
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names 13 年 前
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods 13 年 前
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 年 前
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 13 年 前
  alexvins ff3da291a1 [refactor] reduce some code duplication. no functional changes 13 年 前
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 年 前
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 年 前
  mateuszb 6a81c8b1af * campaign against magic numbers 13 年 前
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 年 前
  Ivan Savenko d72c44e4c3 - fixed modifiers keys behaviour in TextInput 13 年 前
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 年 前
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 年 前
  DjWarmonger 12511d8fee First part of new Quest Log, including common quest interface. 13 年 前
  Ivan Savenko 770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) 13 年 前
  Ivan Savenko 7a6133a824 - some bugfixing 13 年 前
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 年 前
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 年 前
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 年 前
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 13 年 前
  Ivan Savenko 665837d656 - hopefully better town development for AI 13 年 前
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 年 前
  Ivan Savenko 8de71c2b39 - fixed #711, #862, #321 13 年 前
  Ivan Savenko 90ff99d4eb - fixed ancient #31 13 年 前
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). 13 年 前
  Ivan Savenko 46f48f0676 - bugfixing: 13 年 前
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 年 前
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 年 前
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 年 前
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. 13 年 前
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 年 前