Histórico de Commits

Autor SHA1 Mensagem Data
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names há 13 anos atrás
  beegee1 105083dd70 * Code convention updates * Default values for CMap types * Updated BinaryReader c-tor * Converted "bool" int types to bool in CMap classes * Removed map event operators in favor of member methods há 13 anos atrás
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream há 13 anos atrás
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) há 13 anos atrás
  alexvins ff3da291a1 [refactor] reduce some code duplication. no functional changes há 13 anos atrás
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) há 13 anos atrás
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. há 13 anos atrás
  mateuszb 6a81c8b1af * campaign against magic numbers há 13 anos atrás
  Ivan Savenko 0ca9f64573 Next part of town configuration: há 13 anos atrás
  Ivan Savenko d72c44e4c3 - fixed modifiers keys behaviour in TextInput há 13 anos atrás
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base há 13 anos atrás
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. há 13 anos atrás
  DjWarmonger 12511d8fee First part of new Quest Log, including common quest interface. há 13 anos atrás
  Ivan Savenko 770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) há 13 anos atrás
  Ivan Savenko 7a6133a824 - some bugfixing há 13 anos atrás
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based há 13 anos atrás
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window há 13 anos atrás
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. há 13 anos atrás
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 há 13 anos atrás
  Ivan Savenko 665837d656 - hopefully better town development for AI há 13 anos atrás
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game há 13 anos atrás
  Ivan Savenko 8de71c2b39 - fixed #711, #862, #321 há 13 anos atrás
  Ivan Savenko 90ff99d4eb - fixed ancient #31 há 13 anos atrás
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). há 13 anos atrás
  Ivan Savenko 46f48f0676 - bugfixing: há 13 anos atrás
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. há 13 anos atrás
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. há 13 anos atrás
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). há 13 anos atrás
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. há 13 anos atrás
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. há 13 anos atrás