Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  Ivan Savenko e3231db1c9 - primaryResource and warMachine now use string ID 13 tahun lalu
  DjWarmonger c5d9110176 Compile fix for last commit. 13 tahun lalu
  Ivan Savenko 2643762f08 Mac OS patch from stopiccot 13 tahun lalu
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added 13 tahun lalu
  Michał W. Urbańczyk 96a92d0f45 * fixed remaining part of #1071 — the screen surface has always to be created in the main thread 13 tahun lalu
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 tahun lalu
  DjWarmonger 12511d8fee First part of new Quest Log, including common quest interface. 13 tahun lalu
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 tahun lalu
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 tahun lalu
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 tahun lalu
  DjWarmonger 416c08260a - Basic Commander window 13 tahun lalu
  Michał W. Urbańczyk 5449546447 Advanced work on support for Quicksand and Land Mine spells. 13 tahun lalu
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 tahun lalu
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 tahun lalu
  Michał W. Urbańczyk d6223dd137 Fixed #686. 13 tahun lalu
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 tahun lalu
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. 13 tahun lalu
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 tahun lalu
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 tahun lalu
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 14 tahun lalu
  beegee1 156aa6e4d9 * Updated class - file - handling 14 tahun lalu
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 tahun lalu
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 tahun lalu
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 14 tahun lalu
  yupsi 583aca8912 Move hero/Next hero buttons being blocked when they should (#204) 14 tahun lalu
  Frank Zago 01566fcde1 Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601. 14 tahun lalu
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 14 tahun lalu
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 14 tahun lalu
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. 14 tahun lalu
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 14 tahun lalu