コミット履歴

作者 SHA1 メッセージ 日付
  Ivan Savenko e3231db1c9 - primaryResource and warMachine now use string ID 13 年 前
  DjWarmonger c5d9110176 Compile fix for last commit. 13 年 前
  Ivan Savenko 2643762f08 Mac OS patch from stopiccot 13 年 前
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added 13 年 前
  Michał W. Urbańczyk 96a92d0f45 * fixed remaining part of #1071 — the screen surface has always to be created in the main thread 13 年 前
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 年 前
  DjWarmonger 12511d8fee First part of new Quest Log, including common quest interface. 13 年 前
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 年 前
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 年 前
  DjWarmonger d491bc1c3a Commanders can level up. It's non-interactive yet. 13 年 前
  DjWarmonger 416c08260a - Basic Commander window 13 年 前
  Michał W. Urbańczyk 5449546447 Advanced work on support for Quicksand and Land Mine spells. 13 年 前
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 年 前
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 年 前
  Michał W. Urbańczyk d6223dd137 Fixed #686. 13 年 前
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 年 前
  DjWarmonger 88e9dec974 Fixed Thieves Guild window showing for all players. 13 年 前
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 年 前
  Michał W. Urbańczyk 7a66c1bf2b * added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508 13 年 前
  Ivan Savenko 86e7d96b39 - setting system: replaced settings.txt + sysopt.bin with json-based system (defaultSetting.json + settings.json) 14 年 前
  beegee1 156aa6e4d9 * Updated class - file - handling 14 年 前
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex 14 年 前
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface 14 年 前
  DjWarmonger 0903d6037c New pack - BattleEffectTrigger for various one-shot effects with animation 14 年 前
  yupsi 583aca8912 Move hero/Next hero buttons being blocked when they should (#204) 14 年 前
  Frank Zago 01566fcde1 Patch from Yupsi. Hero sleep/wake-up. Fixes #162 and #601. 14 年 前
  Frank Zago c4b8039c1e Added a missing rturn in CGameHandler::isAllowedExchangeForQuery. Fixed several typos. 14 年 前
  Michał W. Urbańczyk 6ef44bde5a Work on pathfinder: torn the code out from CGameState into a separate class. It can use Subterranean Gates and Boats. Removed code for handling Fly spell effect. It didn't work as supposed anyway. 14 年 前
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. 14 年 前
  beegee1 f609c4ad9a * Fixed #33 -> Creatures tend to stop at every hex during movement 14 年 前