Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 1c5a4c669c - merged minimap.json into terrains.json %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko c9dd80ea6d - moved json-related functions (e.g. ParseBonus) into JsonUtils namespace %!s(int64=13) %!d(string=hai) anos
  beegee1 53169abea7 - Foundation for starting a random map is done - Moved StdInc.h to header file in some /Map and /RMG compilation units(better syntax highlighting, should have no negative impact) %!s(int64=13) %!d(string=hai) anos
  DjWarmonger f5ddc44827 - Compile fix - unique_ptr can't be serialized %!s(int64=13) %!d(string=hai) anos
  beegee1 c336abcf4a * Added RMG tab to pregame(disabled by default, activate with: enableRMG=true in settings.json) * Fixed tab intendation * Renamed colors to more comprehensible names %!s(int64=13) %!d(string=hai) anos
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 306d64b0c4 - it is possible to read json file with vector %!s(int64=13) %!d(string=hai) anos
  mateuszb 8dca88c3c8 * start map in campaign button is properly disabled/enabled (I hope) %!s(int64=13) %!d(string=hai) anos
  mateuszb 18bd898cb1 * fixed bug when starting certain maps in campaigns %!s(int64=13) %!d(string=hai) anos
  mateuszb 9acfa0d136 * more or less working HERO campaign bonus %!s(int64=13) %!d(string=hai) anos
  mateuszb 8e3de98059 * restoring campaign features %!s(int64=13) %!d(string=hai) anos
  alexvins 369f0ae9c6 [PLATFORM] MinGW support added %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko e67f8afdd9 - removed multiple unused files %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko b3c17d2788 large filesystem update. Filesysytem is now fully functional, everything should work. %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 13de841e10 - minor tweaks to quest window %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 7ddf76a081 - fixed #967 %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 59255a4cad - background for main menu can be scaled. Won't work as default due to non-scalable video %!s(int64=13) %!d(string=hai) anos
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 6db3c5bc7e * VCAI: can't request actions from action handling thread %!s(int64=13) %!d(string=hai) anos
  Michał W. Urbańczyk 046e54563c * fixed project files for RD configuration %!s(int64=14) %!d(string=hai) anos
  beegee1 156aa6e4d9 * Updated class - file - handling %!s(int64=14) %!d(string=hai) anos
  beegee1 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
  beegee1 7f04ed990b Major refactoring. First part: BattleInterface %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 2eca314e92 - fixed #841 and #840 %!s(int64=14) %!d(string=hai) anos
  Ivan Savenko 064466998a - made main menu configurable (mainmenu.json) %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 3152e6d540 Fixed #771, #772 and #787. %!s(int64=14) %!d(string=hai) anos
  Michał W. Urbańczyk 580c4e4c9b ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. %!s(int64=14) %!d(string=hai) anos
  beegee1 45fba15511 * Reverted previously changed PreGame code %!s(int64=14) %!d(string=hai) anos
  beegee1 66b708c168 * PreGame interface gets now redrawn every frame. %!s(int64=14) %!d(string=hai) anos