Історія комітів

Автор SHA1 Опис Дата
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 роки тому
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 13 роки тому
  alexvins ff3da291a1 [refactor] reduce some code duplication. no functional changes 13 роки тому
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 роки тому
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 роки тому
  mateuszb 6a81c8b1af * campaign against magic numbers 13 роки тому
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 роки тому
  Ivan Savenko d72c44e4c3 - fixed modifiers keys behaviour in TextInput 13 роки тому
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 роки тому
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 роки тому
  DjWarmonger 12511d8fee First part of new Quest Log, including common quest interface. 13 роки тому
  Ivan Savenko 770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) 13 роки тому
  Ivan Savenko 7a6133a824 - some bugfixing 13 роки тому
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 роки тому
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 роки тому
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 роки тому
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 13 роки тому
  Ivan Savenko 665837d656 - hopefully better town development for AI 13 роки тому
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 роки тому
  Ivan Savenko 8de71c2b39 - fixed #711, #862, #321 13 роки тому
  Ivan Savenko 90ff99d4eb - fixed ancient #31 13 роки тому
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). 13 роки тому
  Ivan Savenko 46f48f0676 - bugfixing: 13 роки тому
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 роки тому
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 роки тому
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 роки тому
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. 13 роки тому
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 роки тому
  Ivan Savenko 9ce3c78387 - fix for compilation with gcc-4.5 13 роки тому
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 роки тому