提交历史

作者 SHA1 备注 提交日期
  beegee1 a878f5f79a * Separated map loading from the map object * Moved map classes to lib/Map * Renamed map.h/cpp to CMap.h/cpp * Profiling of map loading is now optional * Updated CMemoryStream 13 年之前
  beegee1 720deba838 * Added comments to map.h * Refactoring(renamed attributes, some steps towards coding guidelines, ..) 13 年之前
  alexvins ff3da291a1 [refactor] reduce some code duplication. no functional changes 13 年之前
  Michał W. Urbańczyk f8a27a9fdb * Moved CConfigHandler from client to lib, CMake/Makefile need updating. I believe other projects besides client also need access to settings. (surprisingly there was a "server" category used only by client... and now VCAI.) 13 年之前
  Michał W. Urbańczyk ecd8947d8e Crashes on starting next campaign mission should be fixed. 13 年之前
  mateuszb 6a81c8b1af * campaign against magic numbers 13 年之前
  Ivan Savenko 0ca9f64573 Next part of town configuration: 13 年之前
  Ivan Savenko d72c44e4c3 - fixed modifiers keys behaviour in TextInput 13 年之前
  Ivan Savenko 708ad6ac7f - music player uses URI's instead of enum from music base 13 年之前
  Michał W. Urbańczyk edccbd4809 Rewritten many parts of query handling. Fixed several scenarios leading to a hang (including #1012). Purged boost::function from player interface (handy but impossible to serialize). VCAI will keep description for each unanswered query, so the further debugging will be easier. 13 年之前
  DjWarmonger 12511d8fee First part of new Quest Log, including common quest interface. 13 年之前
  Ivan Savenko 770a6e077c - handling of incorrect or missing configuration files (settings.json\defaultSettings.json) 13 年之前
  Ivan Savenko 7a6133a824 - some bugfixing 13 年之前
  Ivan Savenko 2d8a15f27c - all windows except for pregame\battles are now CWindowObject-based 13 年之前
  Ivan Savenko 9d2711fb51 - rewrote most of classes from adventure map window 13 年之前
  Ivan Savenko d60f2d57a0 - first part of CIntObject API clean-up. 13 年之前
  Ivan Savenko 49495c9caf - possibly fixed #966 and #958 13 年之前
  Ivan Savenko 665837d656 - hopefully better town development for AI 13 年之前
  Ivan Savenko 45c2809a40 - pregame will use same resolution as main game 13 年之前
  Ivan Savenko 8de71c2b39 - fixed #711, #862, #321 13 年之前
  Ivan Savenko 90ff99d4eb - fixed ancient #31 13 年之前
  Ivan Savenko 9efe05c90b - removed usage of Graphics in several places (Components and hero window). 13 年之前
  Ivan Savenko 46f48f0676 - bugfixing: 13 年之前
  Michał W. Urbańczyk 017013a5a4 Throwing runtime_errors instead of string (or even char*) objects. 13 年之前
  Michał W. Urbańczyk 8baec8b093 Implemented #715 (load game from sys options). Fixed #224. Minor improvements. 13 年之前
  Michał W. Urbańczyk d9064f4f7d Implemented #714 — restart functionality, including quick restart tweak (bound to CTRL+R). 13 年之前
  Michał W. Urbańczyk 3bf76cb719 Fixed #216 and #907. 13 年之前
  Michał W. Urbańczyk 7317e803db Locking pim mutex in client pack handling method, instead of dozens playerint call-ins. GUI won't try updating in between gamestate change and call-ins about it. Should fix #912. 13 年之前
  Ivan Savenko 9ce3c78387 - fix for compilation with gcc-4.5 13 年之前
  Michał W. Urbańczyk e18419f5d2 * adventure map GUI should be properly blocked during AI turn 13 年之前