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Hero3
/
vcmi
mirror of
https://github.com/vcmi/vcmi.git
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Tree:
a94b68e6aa
Branches
Tags
OpenGL
aab-workflow-fix
ci-macos-arm
codeStyle/uncrustify
copilot/fix-24506172-d6b5-4663-a72f-b45f28f51848
coverity_scan
deprecate_fight_value
develop
dydzio0614-patch-1
enet
experiments2
features/battle-ml
googleplay
master
new-victory-loss-conditions
programmingChallenge
refactoring/fow
serializerTweaks
signing
test_fix
town_hints
update_prebuilts
1.6.8
1.6.7
1.6.6
1.6.5
1.6.4
1.6.3
1.6.2
1.6.1
1.6.0
1.5.7
1.5.6
1.5.5
1.5.4
1.5.3
1.5.2
1.5.1
1.5.0
1.4.5
1.4.4
1.4.3
1.4.2
1.4.1
1.4.0
1.3.2
1.3.1
1.3.0
1.2.1
1.2.0
1.1.1
1.1.0
0.99.last
1.0.0
0.99
0.98
0.97
VCMI
0.96
0.95b
0.95
0.94
0.93
0.92
0.91
0.9
0.89
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0.8
0.75
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0.7
0.64
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0.62
0.61
0.6
0.55
0.54
0.53
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0.51
0.5
Commit History
Find
Author
SHA1
Message
Date
Ivan Savenko
a94b68e6aa
Hill fort upgrade costs are now loaded from json
2 years ago
Ivan Savenko
2e7c382612
Moved creature upgrade logic to CGObjectInstance inheritors
2 years ago
Ivan Savenko
fc190b14bb
Spell shrines can now be configured in json
2 years ago
Ivan Savenko
5cfbdd2967
Partially split CommonConstructors.cpp into few separate files
2 years ago
Ivan Savenko
d6a357fd17
Split some map object files into smaller files. Reduced includes usage.
2 years ago