Commit Verlauf

Autor SHA1 Nachricht Datum
  Arseniy Shestakov 10dbbead2d Fix indentation of logging code and around it vor 9 Jahren
  AlexVinS 53b5587c2e Advance map header serialization vor 9 Jahren
  AlexVinS a638d0cd51 Creature set serialization vor 9 Jahren
  AlexVinS 37d0dad70a Merge branch 'develop' into feature/VCMIMapFormat1 vor 10 Jahren
  Arseniy Shestakov 9fd1cff090 Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared vor 10 Jahren
  ArseniyShestakov 59199ccdbd Bonus system: add treeHasChanged call where bonus objects changed vor 10 Jahren
  ArseniyShestakov 1730a31471 HeroBonus: get rid of code that used getBonusList vor 10 Jahren
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement vor 10 Jahren
  AlexVinS 6f203fb7e2 Save string identifiers for all game objects vor 10 Jahren
  AlexVinS 3d7435c520 Introduced absolute specific spell immunity. vor 10 Jahren
  AlexVinS 54453aee73 get rid of boost::assign vor 11 Jahren
  AlexVinS 66b022f93e initializer lists part1 vor 11 Jahren
  Ivan Savenko 44742814cd More cleanup: vor 11 Jahren
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits vor 11 Jahren
  Ivan Savenko e9b41cd3c6 Minor fixes, no more missing objects & templates vor 11 Jahren
  Ivan Savenko 7e057b6df8 Bugfixing, game can finally load to main menu without crash vor 11 Jahren
  Ivan Savenko b5160acbac Finalization of object type handler interface vor 11 Jahren
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: vor 11 Jahren
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: vor 12 Jahren
  Ivan Savenko 2b3405fa50 - minor optimizations vor 12 Jahren
  Ivan Savenko 71d6b0fea9 - Fixed some warnings from cppcheck vor 12 Jahren
  Ivan Savenko 9237e6d97d Improved json validation vor 12 Jahren
  DjWarmonger cc505ce935 Fixed values for some of stack experience bonuses. vor 12 Jahren
  Ivan Savenko cf4b3c91cb - updated wog/vcmi mod.json files vor 12 Jahren
  Ivan Savenko b87897096c Filesystem handling is now more flexible vor 12 Jahren
  Ivan Savenko 146a5e5ef8 Made speed of most of battle animations time-based vor 12 Jahren
  Ivan Savenko f82122d9be second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported vor 12 Jahren
  Ivan Savenko 2b45e13c5c c++03 -> c++11 switch: vor 12 Jahren
  Ivan Savenko dd808ef5cc bugfixing: vor 12 Jahren
  Michał W. Urbańczyk 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) vor 12 Jahren