Cronologia Commit

Autore SHA1 Messaggio Data
  DjWarmonger 2bffd4e5c1 Moar optimization! 9 anni fa
  DjWarmonger 7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). 9 anni fa
  AlexVinS 57e588cba1 attempt to fix travis build 9 anni fa
  DjWarmonger 5a1383fea8 Correct implementation for previous fix. 9 anni fa
  DjWarmonger d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. 9 anni fa
  DjWarmonger f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. 9 anni fa
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 anni fa
  AlexVinS 0c21efb202 Start integration of map format into engine 9 anni fa
  AlexVinS 89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 9 anni fa
  DjWarmonger 8c5f93dd8f Little refactoring for object placement. 10 anni fa
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement 10 anni fa
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings 10 anni fa
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. 10 anni fa
  DjWarmonger 237d3f2624 Refactoring: random spells 10 anni fa
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 anni fa
  DjWarmonger 55c1a7eade Clear unused tiles to make more space for roads. 10 anni fa
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 anni fa
  DjWarmonger c6f714db9c Fixed generation of CPU teams. 10 anni fa
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 10 anni fa
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 anni fa
  AlexVinS 76193c4c5c More experiments WIP. 11 anni fa
  AlexVinS eb60d9737f more sensible road placement 11 anni fa
  AlexVinS 4c4ad480c5 added experimental usage of roads 11 anni fa
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 anni fa
  DjWarmonger 999c2a92e0 Inverted approach - first generate rock all over, then free accessible tiles. 10 anni fa
  DjWarmonger 9515d51bd2 Generate underground tunnels first to get a bit more of them. 10 anni fa
  DjWarmonger a0d9ae4849 Refactoring - create underground rock for whole level at once. 10 anni fa
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool 10 anni fa
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 anni fa
  DjWarmonger 4f1d96e5e8 Seer Huts part 2. 10 anni fa