Commit History

Auteur SHA1 Bericht Datum
  DjWarmonger 2bffd4e5c1 Moar optimization! 9 jaren geleden
  DjWarmonger 7f0b852449 Huge optimization based on profiling - cut generation time by almost half (Jebus XL+U). 9 jaren geleden
  AlexVinS 57e588cba1 attempt to fix travis build 9 jaren geleden
  DjWarmonger 5a1383fea8 Correct implementation for previous fix. 9 jaren geleden
  DjWarmonger d9556332e1 Hopefully fixed zone guards misplaced due to paths connecting at acute angles. 9 jaren geleden
  DjWarmonger f139b70279 Changed Subterranean Gate placement algorithm - now they are meant to be equidistant from both zone centers. 9 jaren geleden
  DjWarmonger a66893af28 Fixed bug with Subterranean Gates: 9 jaren geleden
  AlexVinS 0c21efb202 Start integration of map format into engine 9 jaren geleden
  AlexVinS 89d986fc6a Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 9 jaren geleden
  DjWarmonger 8c5f93dd8f Little refactoring for object placement. 10 jaren geleden
  AlexVinS 2d5a366e6c Implemented (basic) object construction and placement 10 jaren geleden
  Ivan Savenko faa7cbff18 Fixed gcc/clang warnings 10 jaren geleden
  DjWarmonger 6b45f323ea Fixed logic regression from previous commit. 10 jaren geleden
  DjWarmonger 237d3f2624 Refactoring: random spells 10 jaren geleden
  DjWarmonger 927dfa5565 Added correct connections for Subterranean Gates 10 jaren geleden
  DjWarmonger 55c1a7eade Clear unused tiles to make more space for roads. 10 jaren geleden
  DjWarmonger a68b58d969 - Use straight paths for some connections 10 jaren geleden
  DjWarmonger c6f714db9c Fixed generation of CPU teams. 10 jaren geleden
  DjWarmonger 6890ae9f02 - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 10 jaren geleden
  DjWarmonger 6d502ef1a1 Implemented A* algorithm to draw shortest roads - but not correct roads yet. 10 jaren geleden
  AlexVinS 76193c4c5c More experiments WIP. 11 jaren geleden
  AlexVinS eb60d9737f more sensible road placement 11 jaren geleden
  AlexVinS 4c4ad480c5 added experimental usage of roads 11 jaren geleden
  DjWarmonger a0f534146c Fixed underground Lava terrain. 10 jaren geleden
  DjWarmonger 999c2a92e0 Inverted approach - first generate rock all over, then free accessible tiles. 10 jaren geleden
  DjWarmonger 9515d51bd2 Generate underground tunnels first to get a bit more of them. 10 jaren geleden
  DjWarmonger a0d9ae4849 Refactoring - create underground rock for whole level at once. 10 jaren geleden
  ArseniyShestakov c9eba40fe6 Updated CGTeleport and new CGMonolith / CGSubterraneanGate / CGWhirlpool 10 jaren geleden
  DjWarmonger 9453250e0f Spawn quest arts in nearby zones. 10 jaren geleden
  DjWarmonger 4f1d96e5e8 Seer Huts part 2. 10 jaren geleden