Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library hai 1 ano
  Alexander Wilms 02e429e973 Fix typos using https://github.com/crate-ci/typos hai 1 ano
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static hai 1 ano
  Ivan Savenko bd5682ecc3 Merge remote-tracking branch 'vcmi/master' into develop hai 1 ano
  DjWarmonger 91a20c2bfd Update lib/rmg/CMapGenerator.h hai 1 ano
  Tomasz Zieliński 71844d4d92 Unban artifacts if RMG fails to place Seer Hut (unlikely) hai 1 ano
  Tomasz Zieliński 285bafdbf4 Do not ban heroes in Prisons, they might be rehired after they are defeated. hai 1 ano
  Alexander Wilms f3277b7953 Define each identifier in a dedicated statement hai 1 ano
  Tomasz Zieliński ebf2055afc - Unban hero if related Prison is destroyed during map generation hai 1 ano
  Tomasz Zieliński cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 15b254fded Give every Zone its own RNG %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 73d9f5bd0a Parallel RMG works fine for maps without water. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński a58094aefe Thread pool kinda works. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński a8545935c3 ThreadPool implementation. It runs, but dies from race conditions. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński eb50ae3aa7 - Pre-distribute max number of Prisons %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński d137f7157c Merge remote-tracking branch 'origin/develop' into parellel_rmg %!s(int64=2) %!d(string=hai) anos
  Konstantin 86f5d6de69 vcmi: modernize headers %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 80b5c53815 Place quest artifacts after all the treasures are already created. %!s(int64=2) %!d(string=hai) anos
  Konstantin 7bfb37df4d vcmi: modernize lib/rmg %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński f386f42166 Merge remote-tracking branch 'origin/develop' into terrain-rewrite %!s(int64=3) %!d(string=hai) anos
  Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 6aaf77812b Changed logic for zone placement. %!s(int64=3) %!d(string=hai) anos
  Tomasz Zieliński 494b0f0226 First version that compiles %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 e4ac0d4370 Editor prerequisites [part 2] (#889) %!s(int64=3) %!d(string=hai) anos
  DjWarmonger f81d869b4a Mine roads (#808) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 4bd0ff680a Random map generator refactoring (#762) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 aaa07e4d2e New terrain support - part 1 (#755) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 5054ee011a Rmg water support (#751) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 5c1a66ab69 Rmg water support (#745) %!s(int64=3) %!d(string=hai) anos
  Nordsoft91 9d06e51631 Place proper towns in underground (#743) %!s(int64=3) %!d(string=hai) anos