Commit History

Autor SHA1 Mensaxe Data
  Ivan Savenko 4aa73b40c9 Split CTownHandler into smaller chunks hai 1 ano
  Ivan Savenko 63bcf7d83c Replaced most of usages of CRandomGenerator with vstd::RNG in library hai 1 ano
  Ivan Savenko 3bea383b59 Merge branch 'vcmi/beta' into 'vcmi/develop' hai 1 ano
  Ivan Savenko 76bb32536f Correctly iterate over allowed spells set (was vector originally) hai 1 ano
  Ivan Savenko 7461df161c lib now uses shared_ptr for entities. Removed manual memory management. hai 1 ano
  Tomasz Zieliński cfc4a26f55 Fix warning hai 1 ano
  Tomasz Zieliński 0b8dc02d2b Clean up duplicated code hai 1 ano
  Ivan Savenko a15366f5a5 Make IObjectInterface::cb non-static hai 1 ano
  Tomasz Zieliński b0f0e9caa8 Merge remote-tracking branch 'origin/beta' into random_prison_distributor hai 1 ano
  Ivan Savenko 20ede710c2 Merge pull request #3362 from IvanSavenko/terrain_decorations hai 1 ano
  Ivan Savenko 8916ae7bcd Fix water generation, try to improve decoration level a bit hai 1 ano
  Ivan Savenko 19e851ddff Implemented configurable level of decorations for terrains hai 1 ano
  Tomasz Zieliński 8602a14e6f Minor optimizations hai 1 ano
  Tomasz Zieliński 8fe6a103cd - Move Hero / Prison distribution to separate modificator hai 1 ano
  Ivan Savenko 0842f5afee Removed remaining usages of std::vector<bool> %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 0240ee886d Converted (almost) all namespace enum's to enum classes %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 17d3d663ee Converted creature ID and spell ID to new form %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 44d16b32fe Use API identical to std classes where possible %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 025b0814c8 + Handled banning spells and artifacts %!s(int64=2) %!d(string=hai) anos
  Warzyw647 bc4755a89a Merge branch 'develop' into rmg-split-enum-monster-strength %!s(int64=2) %!d(string=hai) anos
  Warzyw647 4c513e8bb0 Water zones get monster strength ZONE_NONE during their creation instead of a hardcoded check for zone type WATER at guard creation time. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 15b254fded Give every Zone its own RNG %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 5da8c96214 Fix include paths %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 5f99facd8f Optimization - don't add multiple copies of Modificators which only need one instance. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 73d9f5bd0a Parallel RMG works fine for maps without water. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 80b5c53815 Place quest artifacts after all the treasures are already created. %!s(int64=2) %!d(string=hai) anos
  Konstantin fedf7d377c vcmi: remove TFaction %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 46a24043e8 Add back Mines. %!s(int64=2) %!d(string=hai) anos
  Tomasz Zieliński 18a87d1ec0 Distribute limited objects evenly in zones with matching terrain %!s(int64=2) %!d(string=hai) anos
  Ivan Savenko 4260726e4b Provide encoding information to maps & campaigns loaders %!s(int64=2) %!d(string=hai) anos