mateuszb
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b114582857
* corrected indentation
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17 anni fa |
Łukasz Wychrystenko
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633b0007ba
some warning & code cleanup - nothing significant
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17 anni fa |
Michał W. Urbańczyk
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c6bcd61aba
* animation of water tiles
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17 anni fa |
mateuszb
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447e5babda
* merged CBattleConsole::stackKilled into CBattleInterface::stacksAreAttacked (I hope it'll work even better than before)
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17 anni fa |
mateuszb
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6a3d0b666f
* directional attack in battles
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17 anni fa |
mateuszb
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c5c9127673
* fixed a few problems with refreshing screen during blitting using CSDL_Ext::printAtMiddle
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17 anni fa |
mateuszb
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cc1b5f37cd
* fourth part of spellbook
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17 anni fa |
mateuszb
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ae6e260107
* third part of spellBook
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17 anni fa |
mateuszb
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6633fb86ef
very significant optimization of battles
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17 anni fa |
mateuszb
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37753e6678
probably optimized code for battles
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17 anni fa |
Michał W. Urbańczyk
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b89c951d09
* version set to 0.62
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17 anni fa |
mateuszb
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b75161788e
* small changes
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17 anni fa |
Michał W. Urbańczyk
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cc7be20b07
Merged most of the changes from trunk.
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17 anni fa |
Michał W. Urbańczyk
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0c139e72f5
More changes for netcode/serialization
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17 anni fa |
Michał W. Urbańczyk
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b0002ff50b
* added files for future server
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17 anni fa |
Michał W. Urbańczyk
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ea8562a6b1
Rest of commit: broken battles, starting hero, town displaying and linker errors.
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17 anni fa |
Michał W. Urbańczyk
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7df624d919
More changes for splitting
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17 anni fa |
mateuszb
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21a8d87796
small upgrade
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17 anni fa |
mateuszb
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1aa758a737
* partially done attacking in battles
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17 anni fa |
Michał W. Urbańczyk
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b00cc9c628
* more code for creature info window and upgrades (still not finished)
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17 anni fa |
mateuszb
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9674343453
* fixed memory leak in battles
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17 anni fa |
Michał W. Urbańczyk
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36779118b5
Huge commit:
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17 anni fa |
phoebus118
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4f3ca5613e
Corrected blit8bppAlphaTo24bpp function. Can anyone give me some hints to further improve this algorithm?
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17 anni fa |
mateuszb
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9b9a9b455f
* hero is displayed in battle window
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17 anni fa |
phoebus118
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ab3d7fccb5
Fix an error
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17 anni fa |
phoebus118
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5f4b582eab
Little faster CSDL_Ext::blit8bppAlphaTo24bpp, please review my code.
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17 anni fa |
mateuszb
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8b5a50f619
* new interface coloring (many thanks to GrayFace ;])
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17 anni fa |
mateuszb
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d5a4dcc6cd
* CPU usage decreased
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17 anni fa |
mateuszb
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f0e2f1d205
* memory usage significantly decreased (now it's about half of what was before ;])
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17 anni fa |
mateuszb
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2b91d6129b
small refactoring in mapHandler, first part of object-to-screen blitting (8bpp with alpha to 24bpp/32bpp without alpha) that will improve speed and memory usage (faster flag color selecting, 8bpp instead of 32bpp defHandlers, no need of secondAlphaTransform)
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17 anni fa |