DjWarmonger
|
b29ac50dcb
1.Support for cage of Warlord, Temple of Valhalla, Wall of Knowledge, Order of Fire
|
16 år sedan |
Michał W. Urbańczyk
|
ee3c318ed9
Version for development release 0.73c
|
16 år sedan |
DjWarmonger
|
763571062d
Utopia won't give same artifact twice.
|
16 år sedan |
DjWarmonger
|
4c1c03cf37
Proper handling of bank names.
|
16 år sedan |
mateuszb
|
1a08772bc8
* reading of creature banks' names
|
16 år sedan |
mateuszb
|
320e3b9cde
* small fixes for creature banks info
|
16 år sedan |
DjWarmonger
|
7660e29751
Creature banks are now functional, however there are some glitches listed on our board.
|
16 år sedan |
DjWarmonger
|
df6a7d680e
Creature banks display resonable info about gathered loot.
|
16 år sedan |
Michał W. Urbańczyk
|
670a408fab
Fixes for handling starting spells / spellbook.
|
16 år sedan |
Michał W. Urbańczyk
|
efb1049860
* fixed crashes with paths when fastly switching heroes
|
16 år sedan |
OnionKnight
|
3d2ab9c753
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
|
16 år sedan |
Michał W. Urbańczyk
|
956a87f264
* redone stack queue algorithm
|
16 år sedan |
DjWarmonger
|
749d54f686
I don't have time this week to finish and test Creature Banks, so I submit what have been made so far.
|
16 år sedan |
OnionKnight
|
e60c6785a4
* Necromancy implemented. Not sure if they client/server communication is right, but it works.
|
16 år sedan |
mateuszb
|
03b91b1ed7
* fixed reading of guards / granted creatures (for BankConfig)
|
16 år sedan |
mateuszb
|
fceeb05e16
* a bit of pathfinder interface redesign
|
16 år sedan |
DjWarmonger
|
af0cfe13a4
Fixed desync problem with Creature Banks and some other glitches.
|
16 år sedan |
OnionKnight
|
5f2d6b5e4c
Partial garrison support, battles are played out and the object gets flagged.
|
16 år sedan |
OnionKnight
|
a13d7fd595
* Added Blind to CCreatureHandler::getMindSpells()
|
16 år sedan |
DjWarmonger
|
20ef4c0fb9
I managed to display battlefield in creature bank - before game crashed.
|
16 år sedan |
DjWarmonger
|
82ddb607e6
1.blocked critical AI call
|
16 år sedan |
mateuszb
|
543e3c6431
* one more fix for r1145
|
16 år sedan |
mateuszb
|
226a8a8102
* minor fixes for #1145
|
16 år sedan |
OnionKnight
|
7a45f707a0
* Giants/Titans now immune to Blind.
|
16 år sedan |
Michał W. Urbańczyk
|
1f79af440f
* @previous revision: not an AI bug, it was a vector traversing bug. Fixed :-)
|
16 år sedan |
DjWarmonger
|
23c917f874
Next part of Creature Banks script, partial support for once visitable objects in towns.
|
16 år sedan |
Michał W. Urbańczyk
|
66dd31fd8a
* attacking and capturing towns
|
16 år sedan |
mateuszb
|
5256038dc3
* restructured changes done in commits #1138 and #1139
|
16 år sedan |
OnionKnight
|
9bc40f1a8d
* Fixed bug #72
|
16 år sedan |
mateuszb
|
9c45f050ef
* minor changes to code handling cartographer (next time please make more documentation of your code, especially interfaces and especially when it's not consistent with the rest of the engine (map level description in this case) )
|
16 år sedan |