تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  AlexVinS b6b12ad8f6 Merge and simplify resistance calculation 11 سال پیش
  AlexVinS 1431fcedf7 handleSpellCasting: Handle immunity before RESISTANCE. Now immune creatures shouldnt show resisted animation 11 سال پیش
  AlexVinS d9368ca5ba Use new battleGetStacksIf method 11 سال پیش
  DjWarmonger 00c31b4b85 Fixed #1790 11 سال پیش
  Macron1Robot 31f2af6243 Removed commented part for daily income 11 سال پیش
  Macron1Robot 8ec7a9b919 Moved "max heroes on map per player", "max heroes available for player" to "defaultMods.json" 11 سال پیش
  Macron1Robot 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. 11 سال پیش
  Macron1Robot b7b890acff Added "tavernVideo","guildBackground" to "faction" JSON config and schema. If "primaryResource" is set to "gold", silo will generate 500 gold per day 11 سال پیش
  beegee1 1d57b75bc5 - random number generation refactoring 11 سال پیش
  DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results: 11 سال پیش
  beegee1 fe1b16a7ec Some preparation towards mantis #1743: 11 سال پیش
  alexvins 9cac0af7be [Spells] More spell related refactoring 11 سال پیش
  alexvins 065b8366fb [Spells] Added basic support for icons and sounds 11 سال پیش
  Ivan Savenko d2ae847ecf - files in local directories (saves & configs) now always have higher 11 سال پیش
  alexvins 4203d69525 Part 2 of new spell configuration 11 سال پیش
  Ivan Savenko 8d36bcabce Split registerTypes into multiple files, now in lib/registerTypes 11 سال پیش
  beegee1 674c8bc591 - Fix to previous commit (keep heroes which are in heroes pool too) 11 سال پیش
  beegee1 d0a5a6eab4 - Implemented hero recreate handling correctly 11 سال پیش
  Michał W. Urbańczyk 1e555a8ee3 Improved serializer. See: http://forum.vcmi.eu/viewtopic.php?p=11562#11562 11 سال پیش
  DjWarmonger a9b10c8099 - Changed aggregation method so now fuzzy engine takes all the factors into consideration 11 سال پیش
  Michał W. Urbańczyk e5312887d1 Fixed possible crash at the game start (when victory conditions are checked before currentPlayer is set). 11 سال پیش
  Michał W. Urbańczyk 679c3c5830 Split conditions fixed (it should be impossible to take units from ally). 11 سال پیش
  Ivan Savenko 3779a54ddd - probably fixed 1671 11 سال پیش
  Ivan Savenko c5b74a2dce Miscellaneous fixes: 11 سال پیش
  Ivan Savenko fb5c9fc972 - creatures availability tests no longer check for built buildings. 12 سال پیش
  Ivan Savenko 2c4c964a45 Large rewrite of adventure map objects: 12 سال پیش
  Ivan Savenko 2b9e074d54 - implements level limit (Mantis #1620) 12 سال پیش
  Ivan Savenko 0c5be52a42 Win/loss conditions based on logical expressions, yet another large 12 سال پیش
  Ivan Savenko f6c1dace6c Minors: 12 سال پیش
  beegee1 68bdf71db6 - Fixed GCC compiler warnings 12 سال پیش