Commit History

Autor SHA1 Mensaxe Data
  DjWarmonger bae9f2083f Workaround for hero & town issue. Game still crashes elsewhere, though. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger bda71bed83 Uploading misc tweaks. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 57fa905a2b Something that compiles. %!s(int64=11) %!d(string=hai) anos
  DjWarmonger e51e2190fd Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 32240da34e Reduced number of #include's in headers. May break compilation on Win %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko a0689fa377 Refactoring of hoverText from objects: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko ad632d1e8a Moved FoW management from CGObjectInstance to callback %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 5ebc0e8614 First part of object instance API cleanup %!s(int64=11) %!d(string=hai) anos
  DjWarmonger 79036484dd Trying to sort out project changes and compile issues. %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko c605e2d10c Gcc compile & warning fixes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 09d595e385 - Implemented "mapObject" entry for hero classes %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 836c466f81 - Implementation of overrides for towns %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko b2e8c92383 Cleanup: %!s(int64=11) %!d(string=hai) anos
  Ivan Savenko 652ceb2bde Finally shattered CObjectHandler.cpp into tiny bits %!s(int64=11) %!d(string=hai) anos